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LG

2D Animator(remote)

Lunami Games
Posted 1 weeks ago
🌍Worldwide🏠Remote📁Design
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About LunaMi Games and the Project

LunaMi Games is a small independent game studio currently developing a narrative-driven mystery and simulation game for PC.

During the day, players run a magical cafe in a cosy fantasy town. At night, they enter surreal dream worlds, uncover memories and solve mysteries connected to the people they meet.

Through character-driven storytelling and magical realism, the game explores pressures experienced by women, including body image, social expectations, family relationships and self-acceptance.

We are looking for an animator who enjoys expressive character performance and would like to help shape the movement, emotions and visual identity of this world.



What You May Work On

  • Collaborate with the Game Director and Lead Artist to design and refine the main character’s animation language
  • Help design core gameplay states, including idle animations, movement, interactions, spellcasting, coffee-making and transitions between actions
  • Ensure the main character’s movements are expressive, readable and consistent with her personality
  • Contribute ideas for character actions and performances, rather than only following completed storyboards or existing references
  • Design and animate key gameplay actions for the player character
  • Create subtle character acting through facial expressions, micro-expressions, body language and emotional performance
  • Animate NPC idle loops, small gestures, reactions and emotional moments within the cafe and other gameplay scenes
  • Produce story cutscenes, cinematic sequences and important narrative moments
  • Create the opening surreal dream sequence and other hand-drawn narrative animations
  • Animate dream transitions, magical effects, spellcasting sequences and stylised visual storytelling
  • Create environmental animation such as magical plants, lighting effects, smoke, butterflies, particles and other ambient elements
  • Produce polished frame-by-frame animation that remains consistent with the project’s established visual style



We’re Looking for Someone Who

  • Has strong 2D animation fundamentals and a solid understanding of timing, spacing, weight, movement and character acting.
  • Has good drawing skills and can independently draw, clean up, correct and refine animation frames when required.
  • Is capable of designing character actions and performances, rather than only executing finished storyboards.
  • Understands how animation supports characterisation, storytelling, gameplay readability and the overall player experience.
  • Has a strong eye for subtle facial expressions, micro-expressions, body language and emotional detail.
  • Has experience working on indie games, animation productions or commercial projects.
  • Communicates clearly, provides regular progress updates and raises potential risks or production issues early.
  • Has good time-management skills and can complete agreed deliverables within schedule.
  • Is comfortable working remotely and collaborating with a small development team.



Bonus Skills

  • Experienced with Spine animation.
  • Basic experience with Unity 2D.
  • Experience preparing or integrating 2D animation assets in Unity and collaborating smoothly with programmers.
  • Familiarity with game animation delivery requirements, including transparent PNG sequences, sprite sheets, pivots, naming conventions and animation states.
  • Experience working on narrative games, visual novels, side-scrollers, RPGs, simulation games or puzzle games.
  • Experience creating cinematics, story-driven animation, music videos or animated short films.
  • Experience with Spine animation.
  • An interest in female-focused games, emotional storytelling, magical themes, cosy games or dark fairy-tale settings.



Working Arrangement

  • Fully remote.
  • Open to applicants from any country or region.
  • Some availability to communicate during UK working hours is required.
  • Expected start date: 25 July–1 August, with some flexibility.
  • Demo production is expected to continue until approximately mid-November.
  • The role may be structured as a short-term freelance or contract collaboration, depending on availability and scope.
  • The project has an established production budget.
  • Compensation will be discussed based on experience, responsibilities, availability and the agreed scope of work.



How to Apply

Please send us:

  • Your portfolio or showreel.
  • A brief introduction to your experience.
  • Your availability between August and mid-November.
  • Your preferred rate or project quotation.
  • A note explaining which parts of the role interest you most, such as gameplay animation, character acting, cinematics, dream sequences or Spine animation.

Contact email address: [email protected]

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