Location: Remote, Egypt only
Openings: 2
Position: 3D Character Artist Intern
Compensation: Unpaid during the three-month internship
Opportunity: An artist will transition into a paid full-time role based on performance, growth, and team fit
We’re looking for one promising 3D Character Artist in Egypt who wants to grow professionally while contributing to a real Unity co-op game.
We’re not looking for a perfect CV or years of professional experience. What matters most is your artistic potential, communication, willingness to learn, ability to take feedback, and noticeable improvement throughout the internship.
You’ll begin with tasks suited to your current skill level and gradually take on more responsibility as you develop.
Depending on your experience and progress, you may work on:
The long-term goal is for you to become capable of taking a character from reference or concept to a finished, game-ready asset.
You won’t be expected to figure everything out alone.
You’ll receive practical guidance from a 3D Art Generalist who can review your work, answer questions, explain artistic and technical decisions, recommend better workflows, and help you understand what needs improvement.
You’ll still be expected to research, experiment, and make a serious effort to solve problems independently. However, when you’re stuck or need direction, you’ll have someone available to guide you through the problem.
Throughout the internship, we’ll evaluate:
We don’t expect you to have all of these qualities fully developed from the beginning. We expect you to demonstrate that you can grow into them.
You should have:
Experience with Unity, Substance Painter, Marvelous Designer, hair cards, rigging, skinning, LODs, or game-ready optimization is a bonus, not a requirement.
This opportunity is suitable for:
Your portfolio does not need to contain perfect studio-quality work. It should show your current ability, potential, and commitment to improving.
You’ll have the opportunity to:
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