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Axiosys Studios logo

3D Creature Artist for Fantasy Game Development/REVSHARE

Axiosys Studios
Posted 1 hour ago
🇨🇭Switzerland🏠Remote📁Engineering & Development
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🌌 3D Character Artist – Dark Fantasy Game

📍 Remote | Equity/Rev-Share | Unreal Engine 5 | Dark Fantasy


⚠️ IMPORTANT NOTE:

This is currently a revenue-share/equity-based position as we finalize our initial funding rounds. We're building a core team of passionate creatives who believe in the long-term vision of Mawforged.


🧙 About Mawforged


Mawforged is a first-person dark fantasy strategic warfare game developed in Unreal Engine. Players lead factions through brutal combat, political maneuvering, and resource-driven warfare deep within the cavernous underground world known as the Maw.


Explore more at:

🌐 https://www.mawforged.com/

🛒 https://store.steampowered.com/app/3373310/Mawforged/


🎨 Role Overview


We’re looking for a 3D Character Artist who can take characters from concept to in-engine, game-ready quality.


🖌️ Responsibilities


  • Own the full character pipeline: blockout → high-poly sculpt → low-poly/retopo → UVs → bakes → textures → UE5 integration
  • Build modular armor/clothing kits, weapons, and variant sets for factions (Elves, Dwarves, Orcs)
  • Author PBR materials in Substance; set up master materials/instances in UE5
  • Prepare assets for rigging/animation (clean deformation, edge flow, skinning notes)
  • Create LODs, collision proxies, and optimize for performance (Nanite/HLOD awareness)
  • Collaborate with Concept, Tech Anim, and Gameplay to hit silhouette, readability, and gameplay needs


✅ Requirements


  • A strong portfolio of real-time characters (humanoid + creatures)
  • Proficiency in ZBrush, Blender/Maya, Substance Painter/Designer, and UE5 import/shaders
  • Excellent anatomy, cloth/hard-surface skills, clean topology, and baking discipline (normal/AO/ID)
  • Experience preparing assets for rigging, facial work, and animation systems


⭐ Bonus Points


  • UE5 Groom/hair cards, cloth sim prep, or blendshape/facial pipelines
  • Experience with modular gear systems, MetaHuman customization, or photogrammetry cleanup
  • Multiplayer performance awareness (texture memory, streaming, LOD strategy)


🎁 What We Offer


  • Full creative input on environment design and worldbuilding
  • A flexible remote setup with a small, passionate team
  • A chance to shape a haunting, beautiful world from the ground up
  • Equity or revenue share depending on involvement and role
  • The opportunity to be part of a founding creative team with long-term growth potential

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