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HG

Freelance Game Audio Designer & Composer

Hanazar Games
Posted 4 hours ago
🇸🇬Singapore🏠Remote📁Design
Is this job info correct?

We are looking for a freelance Game Audio Designer / Composer to work on Maze: Identity, an upcoming first-person psychological atmospheric indie game developed in Unity for PC / Steam.

This is a paid, remote freelance position, open to international applicants.

About the Game

Maze: Identity is an atmospheric psychological exploration game built around themes of identity, education, competition, social structures, and personal choice.

The game features surreal and liminal environments including:

  • Empty school corridors
  • A massive examination hall
  • Fog-filled abstract spaces
  • Vertical maze environments
  • A multi-level dystopian city
  • Rooftop and cinematic ending sequences

The audio direction is:

Liminal / Psychological / Atmospheric / Minimal / Surreal / Industrial

This is not traditional jumpscare or monster-based horror.

We want the player to feel:

“Something is wrong with this place.”

rather than:

“Something is about to attack me.”

What We Need

The current estimated audio scope includes:

  • Original BGM / soundtrack
  • Environmental ambience and soundscapes
  • Psychological and abstract sound design
  • Gameplay SFX
  • Footsteps and movement sounds
  • UI sounds
  • Scene-transition sounds
  • Environmental and cinematic effects

Current estimated production scope:

  • Around 8 BGM tracks
  • Around 15–20 ambient soundscapes / layers
  • Around 70–90 unique SFX
  • Additional variations where required

The scope may be adjusted during production.

Preferred Experience

We are especially interested in people with experience in:

  • Game sound design
  • Game music composition
  • Atmospheric / psychological audio
  • Ambient and experimental music
  • Liminal or surreal environments
  • Seamless looping
  • Unity audio workflows

Experience with FMOD or Wwise is a plus, but not required.

Collaboration Process

We plan to:

  1. Review portfolios
  2. Shortlist several candidates
  3. Arrange a small paid test task
  4. Select one candidate for the main production

The test task will likely use a short gameplay section and involve creating a small combination of ambience, SFX, and a musical concept.

How to Apply

Please include:

  • Portfolio / Demo Reel
  • Previous game audio work, if available
  • Whether you work on SFX, music, or both
  • Your approximate pricing structure
  • Availability
  • Experience with Unity / FMOD / Wwise
  • Your preferred contact method

Remote — Worldwide applicants welcome.

  • Paid freelance / contract project.

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