We are looking for a freelance Game Audio Designer / Composer to work on Maze: Identity, an upcoming first-person psychological atmospheric indie game developed in Unity for PC / Steam.
This is a paid, remote freelance position, open to international applicants.
About the GameMaze: Identity is an atmospheric psychological exploration game built around themes of identity, education, competition, social structures, and personal choice.
The game features surreal and liminal environments including:
The audio direction is:
Liminal / Psychological / Atmospheric / Minimal / Surreal / Industrial
This is not traditional jumpscare or monster-based horror.
We want the player to feel:
“Something is wrong with this place.”
rather than:
“Something is about to attack me.”
What We NeedThe current estimated audio scope includes:
Current estimated production scope:
The scope may be adjusted during production.
Preferred ExperienceWe are especially interested in people with experience in:
Experience with FMOD or Wwise is a plus, but not required.
Collaboration ProcessWe plan to:
The test task will likely use a short gameplay section and involve creating a small combination of ambience, SFX, and a musical concept.
How to ApplyPlease include:
Remote — Worldwide applicants welcome.
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