Relomote
Remote JobsRelocation Jobs
Add companySaved
Relomote

Relomote is a job board for remote, hybrid, and relocation jobs — every listing AI-classified for the countries it actually hires from, or the visa and relocation support it offers.

LinkedInCrunchbase

Remote jobs by category

  • Remote Engineering & Development jobs
  • Remote Customer Support jobs
  • Remote Design jobs
  • Remote Marketing jobs
  • Remote Sales jobs
  • Remote Product jobs
  • Remote Data & Analytics jobs
  • Remote People & Talent jobs
  • Remote Writing & Content Creation jobs
  • Remote Finance jobs
  • Remote Legal & Compliance jobs
  • Remote Operations & Admin jobs
  • Remote Data Entry jobs
  • Remote Virtual Assistant jobs
  • Remote Education/Training jobs
  • Remote Healthcare/Clinical jobs
  • Remote Other jobs

Remote jobs by location

  • Work from anywhere jobs
  • Remote jobs in Africa
  • Remote jobs in Asia
  • Remote jobs in Europe
  • Remote jobs in Latin America
  • Remote jobs in Middle East
  • Remote jobs in North America
  • Remote jobs in Oceania
  • All remote jobs →

Relocation & visa sponsorship

  • Visa sponsorship jobs
  • Relocation package jobs
  • Relocate to Europe
  • Relocate to Germany
  • Relocate to Netherlands
  • Relocate to Spain
  • Relocate to Portugal
  • Relocate to Greece
  • Relocate to United Kingdom
  • Relocate to Canada
  • Relocate to Australia
  • Relocate to Sweden
  • Relocate to Switzerland
  • Relocate to Japan
  • Relocate to United Arab Emirates
  • All relocation jobs →

© 2026 RelomoteAboutPrivacyTerms

Contact [email protected] · Built by Mahmoud

Relomote
Remote JobsRelocation Jobs
Add companySaved
31st Union logo

Senior Gameplay Engineer

31st Union
Posted 1 weeks ago
🇺🇸United States🏢Hybrid💰$161.2K📁Engineering & Development
Is this job info correct?

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better. What we need: 31st Union is looking for a Senior Gameplay Engineer to develop our Player Bots — AI agents that stand in for human players in our AAA free-to-play, cross-platform action game. Using C++, Unreal Engine 5, and our in-house utility AI framework, you will make bots that fight, traverse, loot, and team up convincingly enough that players second-guess whether they’re facing a human. The same bots power mode backfill and automated testing at scale. Responsibilities: Develop combat behavior: target prioritization, hero-appropriate weapon and ability use, movement, and disengagement Develop humanization: tunable aim, reaction time, and error models across difficulty levels Develop macro behavior: team cohesion, traversal, pacing, events, looting, and progression Extend our utility AI framework: new behaviors, scoring, and tuning Keep bot populations performant: throttling, suspension, and LOD Extend bots as automated test clients, from feature tests to match-scale load tests Build bot evaluation tooling: debug visualization and playtest metrics Partner with design to tune behavior through playtests Who you are: 5+ years of gameplay or game AI engineering on shipped action games Strong C++ and Unreal Engine fluency, including AI controllers, navigation, and EQS Utility AI or comparable decision-making architectures AI in networked multiplayer: client/server authority, prediction, dedicated servers Humanlike combat AI: aim and error models, reaction time, believable movement Optimizing many concurrent agents: LOD and tick throttling Nice-to-Haves: Player bots in a competitive shooter Unreal Engine 5, StateTree, and the Gameplay Ability System Control systems (e.g., PID controllers) and input simulation Automated test clients and load testing The pay range for this position in California at the start of employment is expected to be between $108,900 and $161,160 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Similar jobs

Similar jobs

Nintendo logo

CONTRACT - Gameplay Software Engineer II

Nintendo

🇺🇸United States17 hours ago
Mob Entertainment logo

Contract-Gameplay Systems Engineer

Mob Entertainment

🇺🇸United States19 hours ago
2K

Senior Gameplay Engineer

2K

🇺🇸United States1 weeks ago
Skydance logo

Senior Gameplay Engineer

Skydance

🇺🇸United States2 weeks ago
RS

Lead Gameplay Systems Engineer

Rushdown Studios

🇺🇸United StatesJun 30, 2026, 1:15 PM UTC
Wbd logo

Advanced Software Engineer, Gameplay

Wbd

🇺🇸United StatesJun 25, 2026, 9:26 PM UTC