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Folksvfx logo

Senior Look Development Artist - immediate start

Folksvfx
Posted 2 days ago
🇦🇺Australia🏢Hybrid📁Design
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Job Description Senior Look Development Artist - immediate start Adelaide, South Australia, Australia Work Type: Hybrid Company Description For over three decades, Rising Sun Pictures (RSP) has been delighting and inspiring audiences worldwide with award-winning visual effects and is responsible for creating some of Hollywood’s most memorable screen moments. RSP’s reputation and leadership makes it a trusted creative partner for major motion picture studios worldwide, with innovation a key component to RSP’s ongoing success. RSP's recent work includes Sinners, Mickey 17, A Complete Unknown, Thunderbolts*, Sonic The Hedgehog 3, Furiosa: A Mad Max Saga, Deadpool & Wolverine, The Fall Guy, Star Wars: The Acolyte, Knuckles, Indiana Jones and the Dial of Destiny. Job Description We’re looking for a Senior Look Development Artist with a strong focus on character work to support the creation of high-quality skin textures, hair, fur, and photoreal material responses across our projects. This role centres on crafting believable, production-ready character looks that align with creative direction and hold up across a range of lighting conditions and shots. Working closely with Model, Groom, Lighting, Creature, and Compositing teams, you will utilise scan data, texture maps, and attribute-driven workflows to produce refined shaders and materials that deliver convincing, film-quality results within established pipelines. Due to the short-term nature of this 3 month contract and the role commencing in August 2026, we are unable to consider applicants at this time without working rights, or who are not available to start immediately. This role is to be based in our Adelaide or Brisbane studios, with remote working arrangements considered within Australia. Key Responsibilities Create and refine character textures and shaders (skin, hair, eyes) for use in the lighting pipeline Execute look development across multiple shots, ensuring consistency and realism Troubleshoot issues related to shading, textures, grooms, and rendering Validate work using lighting rigs and basic compositing techniques Collaborate closely with Texture, Groom, Creature, Lighting, and Compositing teams Follow pipeline standards, colour workflows, and handover requirements Manage tasks effectively, respond to feedback, and meet deadlines Communicate progress, blockers, and risks clearly to the team Support junior artists and contribute to team problem-solving Qualifications Strong experience in character look development, including skin, hair, fur, and eye shading Solid understanding of real-world skin response, light transport, and optical behaviour High proficiency in Houdini Experience with Katana Experience with Mari and Adobe Substance Experience with OSL is a plus Strong time management, communication, and collaboration skills Additional Information To apply, please submit your interest below. As we'll be reviewing applications as they come in, early applications are encouraged! Information at a Glance

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