Social Media Manager · Scape ScapeWorld Entertainment · Remote About us We are Scape, a Swedish game studio of about 30 people, fully remote by choice. We are launching Scape on Steam Early Access later this year: a growing platform of multiplayer games where a player's identity carries across all of them. The first game inside Scape is Gravity: a precision climbing game where 100 players share one server, one tower, and one long way down. Our senior team has shipped and run live games at studios including Arrowhead (Helldivers 2), Avalanche Studios, and Ubisoft. Gravity is built for the clip: a hundred players, one tower, one long way down. We are looking for the person who turns that into a feed people follow. The role You run our social channels hands-on: YouTube, TikTok, X and Instagram Reels. You plan the content with our Lead Commercial Manager, and then you make it yourself: you capture footage from the game, cut it, publish it natively on each platform, answer the comments, read the numbers, and adjust. This is a creator role as much as a manager role; if you brief editors rather than edit, this is not your job. One working fact to know before applying: our clips are visual-first by design, so the footage carries the moment and text never carries the joke. You report to the Lead Commercial Manager. Trailer production, creator outreach, community channels and paid campaigns sit with other seats. What you will own Short-form content on our channels end to end: capture from the game, edit, and native publishing on YouTube, TikTok, X and Instagram Reels. Execution of the content calendar, planned together with the Lead Commercial Manager. Format development: finding the repeatable clip formats that fit the game and the platform, and retiring the ones that stop working. Comment engagement on our posts, in the first window after publishing, where it decides how far a post travels. The channel numbers: what worked, why, and what we change, read weekly and fed into the commercial review. Reactive content when a moment fits our voice, made and out while the moment is alive. You Cut short-form video yourself as your daily craft, in CapCut, Premiere or an equivalent you have mastered. Have run a brand's or a game's social accounts hands-on, and can show the posts, their numbers, and your own role in each. Know what each platform rewards and cut for each one, never one file pushed to four places. Are comfortable making clips that work without text on screen: the visual carries the moment. Can say why a post performed, from its numbers, and repeat what worked. Communicate clearly in English. Work a day that fits our team's spread: anywhere from two hours behind CET to Asia-Pacific hours works for us. Are fluent in games and gaming culture, as a player or from work. Have experience capturing game footage or pulling highlights from streams. Helpful, not required Motion graphics or light design skills, for example After Effects or Photoshop. Additional languages beyond English. Experience with scheduling and analytics tooling for social channels. What we offer The channels are yours to run daily and fully remote work with flexible hours. We care about what gets done, and your day overlaps CET. A small team of senior professionals around you, people who have shipped and run live games, easy to reach and genuinely engaged in the work. And a rare moment to join: a game built to be clipped, months from launch, where the work you do shows up in the result every week. Practical Remote. We are a distributed team, and your working day overlaps our spread from CET to Singapore. Full time, on a long-term contract. Recruitment is ongoing. We are looking forward to your application and thank you for the time spent.
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