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Komodo Co., Ltd. logo

Gameplay Engineer / ゲームプレイエンジニア

Komodo Co., Ltd.
Posted May 28, 2026, 10:00 AM UTC
🛂Visa sponsorship
🇯🇵Japan
📁Engineering & Development
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About KOMODO KOMODO is a 100% privately-owned company that has published over 120 games globally. We are now building our first fully in-house title, a competitive PVP action game focused on revolutionizing the shoot ‘em up genre for the next generation. Alongside this, we continue to expand Steam Deck sales across Asia, including the introduction of new Steam and other gaming hardware, and are developing NIUHI, an indie manga platform. Supported by experienced mentors from across the industry, we are building a small and powerful team where every individual has the freedom and creative agency to make a meaningful impact. This is an opportunity to join at an early stage, where your work will directly influence core gameplay, visual identity, and overall player experience. If you’re looking for a role where your ideas matter, your contributions are visible, and you can help build something from the ground up, KOMODO offers a rare opportunity to do exactly that! The Opportunity KOMODO is looking for a talented Gameplay Engineer based in Tokyo to join the core team behind Nanos, a competitive PvP action game currently in early prototyping. You will help build the core gameplay systems that make combat feel responsive and satisfying. This includes developing controls, ability systems, match flow, and gameplay logic. You will work closely with designers and artists to turn creative ideas into polished, high-performance features. As an early member of the game engineering team, you will have a direct impact on how the game plays and feels as it moves into full production. A successful candidate will combine a deep passion for gaming with strong technical skills in coding and rapid prototyping. You are someone who enjoys turning creative ideas into functional gameplay experiences, with a focus on responsiveness and player feel. Experience developing competitive or PvP-based games is highly desirable, along with a collaborative mindset and a drive to take action and deliver results. Requirements Strong proficiency in C++ and experience developing in Unreal Engine Solid understanding of gameplay systems, player input, and state management Ability to build prototypes and iterate quickly based on feedback Skill in writing clean, maintainable, and efficient code Strong communication and teamwork skills with the ability to collaborate effectively across disciplines High proficiency in English communication. The ability to discuss design and technical topics clearly is strongly preferred Tech Stack (Engineering) Unreal Engine (C++, Blueprints) Git Unreal Gameplay Framework Unreal physics, animation, and UI systems Preferred Qualifications Experience developing competitive or PvP-based games Familiarity with networking, replication, or multiplayer systems Strong debugging and performance optimization skills Interest in responsive, expressive gameplay systems Japanese communication ability is a plus Performance-based ProfitsSharing KOMODO Special Leave ( 5-business day Summer holiday, 7 business Winter holiday, 1-day Birthday holiday, and 1 day Game Launch Day ) Paid leave by Japanese labor laws. Full Social Insurance Coverage (Kanto IT Software Health Insurance Society) Free language learning classes (Japanese, English) Company Events (Office Lunch Parties, Year-end Parties, etc.) Work Visa Support A Steam Deck will be provided to employees for their employment. Free Games and Manga Some benefits will be available after the completion of the probationary period.

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