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MG

Lead Technical Artist

MADFINGER Games, a.s.
Posted Yesterday
📦Relocation support
🇨🇿Czech Republic
📁Other
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Gray Zone Warfare has been under development in our bustling offices for more than six years. This new game is an immersive tactical FPS with a maximum focus on realism, engaging gameplay, and stunning graphics powered by Unreal Engine 5.

At MADFINGER, we have always strived to create incredible, world-class gaming experience, as players of our previous titles will attest. Moving forward, we remain dedicated to this vision and are determined to continue setting new standards in the gaming industry.


We're looking for a Lead Technical Artist to join us in this pursuit of excellence and guide our talented team to new heights. If you are a visionary technical artist who thrives on solving complex challenges and elevating artistic performance, we would love to see you lead and mentor our team.


This is an on-site position in Brno, Czech Republic.


WHAT IS YOUR MISSION?

  • Lead and mentor a team of technical artists, serving as the primary bridge between the art and programming departments.
  • Oversee and guide the creation of technical art solutions, balancing visual quality, performance, and efficiency across the entire project.
  • Work closely with the Art Director and project leads to establish and maintain a high artistic and technical standard.
  • Develop and optimize workflows, tools, and pipelines to support the entire art team, from environment design to VFX.
  • Master Unreal Engine’s technical capabilities, leading innovations to push the boundaries of what's possible in real-time graphics.
  • Troubleshoot complex technical challenges, providing strategic solutions to remove blockers and maintain high performance.
  • Collaborate with engineers and artists to optimize game performance.


WHO WILL FIT WITH US:

  • Minimum 5 years of experience in a Senior Technical Artist role.
  • Extensive hands-on experience with Unreal Engine 5, with at least one full game production cycle as a Senior or Lead Technical Artist.
  • Deep understanding of performance optimization techniques, particularly in high-end real-time graphics.
  • Experience with procedural content generation, VFX, lighting, and shader creation.
  • Strong knowledge of industry-standard tools.
  • Strong leadership capabilities, with proven experience in leading.
  • Mastery of the Unreal Engine art pipeline, materials, and shaders.
  • Passion for pushing Unreal Engine to its limits to achieve groundbreaking visual quality.
  • Deep understanding of PBR workflows and advanced material editor practices.
  • As this position is based in Brno, you must be open to relocation. We offer relocation support to help make the transition smooth.
  • You are eligible to work in the Czech Republic. Due to a lengthy visa process, we are not able to offer visa sponsorship.


WHAT WE CAN OFFER YOU:

  • A dream team, of course. Full of gaming enthusiasts 😊
  • A modern gaming office - a space not only for work but also for relaxation and socializing in our Relax room.
  • Transparent working environment with open communication.
  • Benefits package - 5 weeks of vacation, flexible working hours, a lump sum for meal vouchers, on-site gym, and sponsored massages, Czech/English lessons in the office.
  • Sabbatical leave after seven years working for the company.
  • Employee referral program.
  • An opportunity to meet the other colleagues not only at work but also at various social and teambuilding events in and out of the office.
  • Relocation package for EU foreigners.


WANT TO FIND OUR MORE?

  • Go BIG, join MADFINGER Games: https://www.youtube.com/watch?v=5vUyVVvJRM8
  • Gray Zone Warfare trailer: https://www.youtube.com/watch?v=QboUaqSOT54
  • Spearhead, our newest update: https://www.youtube.com/watch?v=iCKnT__J4FM&t=5s
  • Night Ops trailer: https://www.youtube.com/watch?v=vHd8fSP-gik
  • Winds of War trailer: https://www.youtube.com/watch?v=Oy0xilcPibk


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