**This is an on-site role in Sweden and would require relocating to Sweden - a relocation package is provided here**
We have partnered with a studio in Sweden now searching for a Senior Gameplay Engineer to come and join them and work to build some real-time digital humans in UE5. You will be working in both C++, AI and motion capture to help solve complex technical issues arriving from human behaviour in controlled yet natural digital environments.
This company is looking for someone who will architect the systems behind these real-time digital humans. There is a big emphasis here on heavy R&D, where you will constantly improve the core systems and re-engineer what has already been done to make improvements. You will be working with cutting-edge LLM AI logic, working on complex NPC systems and working to ensure that there are realistic emotions on the different characters.
If you have some previous experience building and shipping stable systems, a passion for working with metahumans along with strong blueprint and motion capture integration experience, this is a chance to work at the very forefront of UE5 in a very tech-heavy environment. Excellent compensation package.
Please apply here and send a copy of your CV to [email protected] and I will review and get back to you as quickly as possible.
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