Relomote
Remote JobsRelocation Jobs
Add companySaved
Relomote

Relomote is a job board for remote, hybrid, and relocation jobs — every listing AI-classified for the countries it actually hires from, or the visa and relocation support it offers.

LinkedInCrunchbase

Remote jobs by category

  • Remote Engineering & Development jobs
  • Remote Customer Support jobs
  • Remote Design jobs
  • Remote Marketing jobs
  • Remote Sales jobs
  • Remote Product jobs
  • Remote Data & Analytics jobs
  • Remote People & Talent jobs
  • Remote Writing & Content Creation jobs
  • Remote Finance jobs
  • Remote Legal & Compliance jobs
  • Remote Operations & Admin jobs
  • Remote Data Entry jobs
  • Remote Virtual Assistant jobs
  • Remote Education/Training jobs
  • Remote Healthcare/Clinical jobs
  • Remote Other jobs

Remote jobs by location

  • Work from anywhere jobs
  • Remote jobs in Africa
  • Remote jobs in Asia
  • Remote jobs in Europe
  • Remote jobs in Latin America
  • Remote jobs in Middle East
  • Remote jobs in North America
  • Remote jobs in Oceania
  • All remote jobs →

Relocation & visa sponsorship

  • Visa sponsorship jobs
  • Relocation package jobs
  • Relocate to Europe
  • Relocate to Germany
  • Relocate to Netherlands
  • Relocate to Spain
  • Relocate to Portugal
  • Relocate to Greece
  • Relocate to United Kingdom
  • Relocate to Canada
  • Relocate to Australia
  • Relocate to Sweden
  • Relocate to Switzerland
  • Relocate to Japan
  • Relocate to United Arab Emirates
  • All relocation jobs →

© 2026 RelomoteAboutPrivacyTerms

Contact [email protected] · Built by Mahmoud

Relomote
Remote JobsRelocation Jobs
Add companySaved
Thunder Compute logo

Software Engineer (C++ Systems)

Thunder Compute
Posted 1 weeks ago
📦Relocation support🛂Visa sponsorship
🇺🇸United States
💰$200.0K–$300.0K
📁
Engineering & Development
Is this job info correct?
Company

Thunder Compute is building the VMware for GPUs. We have raised over $17M from Matrix Partners, Y Combinator, and leading angels from Coreweave, Microsoft, Cognition, and Anthropic.

Deployed GPU fleets are currently only 5–20% utilized. Leading solutions for underutilization sit at the workload layer and are therefore only able to optimize specific use cases. We believe the ideal cluster optimization solution must be invisible to developers and compatible with all workloads; hence, it must sit at the systems layer.

We are a team of systems researchers productionizing cutting-edge GPU virtualization research to build this general-purpose optimization layer.

Concretely, our virtualization library abstracts GPUs across TCP networking. We use a userspace shim library, loaded through LD_PRELOAD, to intercept CUDA calls and send them over gRPC to a host server connected to a physical GPU elsewhere in the data center.

This enables something like “Ceph for GPUs”: GPUs become network resources that can be abstracted, pooled, and dynamically allocated across a cluster to improve utilization without requiring developers to modify their workloads.

Role

Your work will focus on building the core C++ systems behind our virtualization layer. This includes low-latency performance optimization, distributed systems debugging, production reliability, and research into new techniques for improving GPU utilization.

You will take ownership of complex systems from early experimentation through production deployment. Example projects may include:

  • Profiling and reducing latency across remote CUDA operations
  • Building high-performance networking and data-transfer paths
  • Debugging failures across customer processes, our userspace runtime, the network, and remote GPU servers
  • Improving support for process forking, signals, multithreading, dynamic linking, and unusual application behavior
  • Designing systems for GPU allocation, scheduling, failure recovery, and observability
  • Researching and productionizing new GPU virtualization and oversubscription techniques
  • Expanding compatibility across CUDA applications, frameworks, and GPU architectures

You will spend your days bouncing between the weeds of complex, performance-critical systems that are live in production. One week, you may be tracing a synchronization bug across a distributed CUDA workload; the next, you may be redesigning a hot data path to remove microseconds of overhead.

This work is not easy. It blends the hardest parts of systems research and production engineering.

We look for exceptional low-level engineering talent, strong work ethic, and extreme attention to detail. We must move quickly while shipping high-quality, reliable systems code.

Core Technical Skills

  • Exceptional modern C++ ability, including memory management, concurrency, performance optimization, and systems-level abstraction design
  • Deep understanding of operating systems, low-level networking, compilers, distributed systems, or computer architecture
  • Experience building and operating performance-critical C++ systems in production
  • Strong Linux systems programming and debugging ability
  • Ability to reason through unfamiliar systems across multiple layers of the stack

Must Haves

  • Strong work ethic and the ability to independently push a project from an experimental prototype through 100% completion under tight deadlines
  • Attention to detail and the ability to deliver production-ready, thoroughly tested code without significant oversight
  • Strong ownership over correctness, reliability, performance, and operational outcomes
  • Ability to debug ambiguous problems without a clear reproduction, existing playbook, or obvious owner
  • Willingness to work directly with customers and investigate difficult production failures

Preferred

  • Experience with CUDA, GPU systems, compilers, runtime interception, dynamic linking, high-performance networking, or distributed computing
  • Experience at a trading firm such as Citadel Securities or Jane Street; a hardware or AI infrastructure company such as NVIDIA or SambaNova; a systems research group; or a similarly demanding engineering environment
  • Strong computer science fundamentals demonstrated through academic work, systems research, competitive programming, open-source contributions, or exceptional professional experience
  • Experience taking new systems research from a paper or prototype into a reliable production system

Why Join

You will join early enough to meaningfully shape the architecture, engineering standards, and technical direction of the company.

You will work directly with the founders on a category-defining systems problem, with a short path between writing code and seeing it run in production. The systems you build will form the foundation of a new infrastructure layer for GPU computing.

Logistics

  • You will report to co-founder and CTO Brian Model, formerly a Quantitative Developer at Citadel Securities
  • This role is full-time and in person, five days per week, at our office in downtown San Francisco
  • Relocation support and visa sponsorship are available

Benefits

  • Competitive salary and meaningful equity
  • Daily lunch, snacks, and coffee
  • Team dinners and events
  • 401(k)
  • Health, dental, and vision insurance

Compensation Range: $200K - $300K

Similar jobs

Similar jobs

Ciphertechsolutions logo

Hybrid Software Reverse Engineer - FUTURE NEED

Ciphertechsolutions

🇺🇸United States3 hours ago
Jack logo

Software Engineer

Jack

🇺🇸United States10 hours ago
SS

Software Engineer, AI/ML [33018]

Stealth Startup

🇺🇸United States10 hours ago
SS

Software Engineer, Infrastructure [33020]

Stealth Startup

🇺🇸United States10 hours ago
Cat logo

Principal Software Engineer (Nvidia Platform)

Cat

🇺🇸United States3 days ago
Cat logo

Lead Software Engineer (Autonomy Services)

Cat

🇺🇸United States3 days ago