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DT

Technical Art Director

Diksha Technologies
Posted 5 hours ago
📦Relocation support🛂Visa sponsorship
🇻🇳Vietnam
📁Other
Is this job info correct?

***For expats: relocation package, visa accomodation, flights covered


1/ Role Overview


We are looking for a Lead Technical Artist / Technical Art Director to lead technical art strategy, pipeline development, R&D, and team growth. This role will work closely with Art, Production, and Technical teams to balance creative ambition with technical feasibility and deliver high-quality visual experiences for AAA game projects.


2/ Key Responsibilities


Strategic Leadership & Innovation


  • Define and drive technical art standards, visual benchmarks, and best practices across art disciplines.
  • Lead R&D initiatives and evaluate emerging technologies to improve visual quality, workflow efficiency, and performance.
  • Partner with Art Directors, Producers, Technical Directors, and Studio leadership on strategic technical and creative decisions.
  • Lead pre-production technical assessments, identify potential risks, and develop mitigation strategies to protect project quality and timelines.


Team Development & Culture


  • Mentor and develop Technical Artists and Art team members, supporting their technical and career growth.
  • Establish strong standards for documentation, knowledge sharing, and technical best practices.
  • Lead the team in solving complex technical and pipeline challenges while encouraging autonomy and critical thinking.
  • Promote a culture of technical excellence, continuous learning, and collaboration.


Pipeline Architecture & Execution


  • Design and oversee scalable, efficient end-to-end game art pipelines.
  • Develop workflow and pipeline solutions that can support multiple projects, teams, and platforms.
  • Collaborate with Art Leads and technical teams to optimize workflows, improve integration, and ensure consistent production standards.
  • Ensure pipelines and technical solutions are optimized for performance and project requirements.


Client & Project Partnership


  • Act as a technical point of contact for clients and project stakeholders.
  • Proactively identify technical challenges and opportunities, recommend solutions, and contribute to improving overall project quality.
  • Ensure technical deliverables meet high-quality standards and project expectations.


3/ Qualifications


  • Bachelor’s degree in Computer Science, Art, or a related field, or equivalent professional experience.
  • 5+ years of experience as a Lead Technical Artist, Technical Art Director, or similar role in the video game industry.
  • Experience working on at least one shipped AAA game title.
  • Strong understanding of the end-to-end game art pipeline and experience with tools such as Maya, ZBrush, Substance, Photoshop, or equivalent.
  • Proficiency in scripting/programming languages such as Python, C#, or C++, with the ability to review, guide, and prototype technical solutions.
  • Strong knowledge of Unreal Engine, Unity, or other major game engines, including rendering, performance optimization, and platform constraints.
  • Proven experience collaborating with Art Directors, Producers, Technical Directors, and other stakeholders to manage technical risks and improve art quality.
  • Experience designing scalable workflows and pipeline solutions across multiple teams, projects, or platforms.
  • Strong leadership, communication, mentoring, and problem-solving skills.
  • Passion for video games and a strong interest in the latest technologies, workflows, and industry trends.


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