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3D Groom Artist
- Hiring from
- Europe
- Work type
- Remote
- Posted
- Sep 27, 2026
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3D Groom Artist
About the RoleWe are looking for a Groom Artist to develop unique character hair, hairstyles, and mutant fur for our open-world project based in Unreal Engine 5.
Key Responsibilities
• Create realistic hair, unique character hairstyles, and fur for mutants and creatures.
• Develop and implement efficient hair and fur creation pipelines from scratch.
• Create and bake hair/fur textures, and generate high-quality Hair Cards.
• Integrate, set up, and assemble hairstyles and fur within Unreal Engine 5.
• Create LODs and deeply optimize Hair Cards to ensure stable FPS in an open-world game.
• Collaborate closely with Technical Artists: actively participate in the development and creation of hair shaders, their setup and optimization, as well as physics tuning.
Requirements
Hair Cards & Grooming Software:
• Solid proficiency in software for creating hairstyles and Hair Cards (Maya / XGen, Ornatrix, FiberShop, Houdini, Blender).
Texturing:
• Strong knowledge of the necessary software for generating and baking hair and fur textures for hairstyles and creatures.
Game Engine:
• Practical experience with Unreal Engine 5 (working with the Groom plugin, setting up Hair Cards, and LODs).
• Deep understanding of how real-time hair shaders should work, and readiness to co-create them alongside the Tech Art team.
• Understanding of the specifics of creating well-optimized hairstyles for open-world projects.
• Basic 3D modeling skills at a minimum level.
Nice to Have
• Experience collaborating with the Concept Art team in the early stages of development.
• Ability to propose your own artistic and visual solutions.
• Understanding of animal/creature anatomy and fur movement dynamics.
Work Format
• Office - Prague.
• Office - Kyiv.
• Remote (Europe)
Hiring Steps
• Technical interview.
• Test task (optional).
• Cultural interview.