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Pingle Studio logo

Cinematic Artist (Unreal Engine)

Pingle Studio
Posted 2 hours ago
🇺🇦Ukraine🏠Remote📁Engineering & Development
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Cinematic Artist (Unreal Engine)

July 20, 2026

Kyiv/Lviv/Dnipro/Remote

We are looking for a talented Cinematic Artist to create high-quality in-game cinematics and narrative-driven sequences for our project.

You will be responsible for staging, sequencing, and polishing real-time cinematics that enhance storytelling and emotional impact while maintaining technical performance standards. This role requires strong artistic composition skills, cinematic language understanding, and hands-on experience with Unreal Engine tools.

Requirements

  • 3+ years of experience creating in-game cinematics or cutscenes
  • Strong portfolio demonstrating cinematic work in real-time engines
  • Experience working in Unreal Engine (UE4 or UE5)
  • Proficiency with Sequencer
  • Strong understanding of cinematography principles (camera language, framing, pacing)
  • Experience working with character animation integration
  • Basic understanding of lighting and composition
  • Ability to collaborate across multiple departments
  • Strong sense of storytelling and emotional timing

Responsibilities

  • Create and implement in-game cinematics using Unreal Engine tools
  • Work with Sequencer to build narrative scenes and scripted events
  • Stage cameras, lighting, and character performances
  • Collaborate with Animation, VFX, Design, and Audio teams
  • Polish facial expressions, timing, and emotional beats
  • Optimize cinematic scenes for real-time performance
  • Maintain visual consistency with the project’s art direction
  • Participate in storyboarding and previs when needed
  • Troubleshoot technical issues related to cinematic implementation

Would Be a Plus

  • Experience shipping a game with narrative cinematics
  • Experience with facial animation workflows
  • Experience with motion capture integration
  • Knowledge of Control Rig in Unreal Engine
  • Basic Blueprint knowledge
  • Experience with post-processing and color grading
  • Background in film or animation production

What We Offer

  • Working within a team with well-established pipelines;
  • Close collaboration with art and technical departments;
  • Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems);
  • Fast hiring and clear process;
  • 20 Paid Vacation Days;
  • 10 Paid Sick Leave Days;
  • Regular salary reviews;
  • Personal Development Plan for clear growing of skills;
  • Accountant support;
  • Comfortable Office Location and the ability to work remotely;
  • Corporate English lessons;
  • Advanced training: compensation of 50% of the cost of training courses, and video courses;
  • Career Path and Mentorship Program;
  • Referral internal Program: Active Program with Great Bonuses;
  • Community of people who understand your game passion.

ATTENTION: Pingle Studio DOES NOT HIRE from the Russian Federation.

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