Digital Materials Artist
- Salary
- £38K–£40K
- Hiring from
- United Kingdom
- Work type
- Hybrid
- Posted
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Role: Digital Materials Artist – Warrington
Salary: £38k- £40k per annum DOE
Working Hours: Monday to Friday 9am- 17:30pm
Benefits:
- Hybrid working 3 days onsite
- Potential Annual Bonus Scheme: Contribute to our success and get rewarded for it
- Growth and Training: Learn new skills and develop your career with us
- Leave: Enjoy a great holiday allowance, with the option to buy 5 extra days. Take advantage of our enhanced leave for Maternity, Paternity, Shared Parental, and Adoption, plus a paid volunteering day each year
- Discounts and savings at big brands like Sainsbury’s, ASOS, and IKEA
- Wellbeing Perks: Access healthcare services, an Employee Assistance Programme, and discounted gym memberships
- Pension and Savings: Join our Group Pension and Sharesave schemes
- Life Assurance & Sick Pay: Peace of mind with Life Assurance and Company Sick Pay
General overview:
We are seeking a highly skilled 3D Material & Shader Specialist to take ownership of our digital fabric library, with a strict focus on V-Ray rendering and render farm scalability. In this role, you will be responsible for creating, optimizing, and managing a massive, high-end library of digital upholstery. You will bridge the gap between technical shading and digital artistry, ensuring that every digital sofa, chair, and footstool looks as tactile and luxurious on a screen as it does in our showrooms, while also rendering flawlessly across our distributed pipeline, as well as optimizing and baking those complex shader networks into lightweight, performant formats (glTF/USDZ) for web and AR.
Responsibilities:
- Creating realistic PBR materials for furniture fabrics including linens, bouclés, velvets, leathers and synthetics.
- Building and refining V-Ray materials to accurately capture fabric textures and properties.
- Optimising materials for web, real-time 3D and AR platforms.
- Ensuring materials look consistent across CGI, websites and AR experiences.
- Using Substance 3D Designer to create and efficiently produce fabric variations.
- Supporting render farm workflows, troubleshooting material and texture issues.
- Working with commercial teams to colour-match digital fabrics against physical samples and maintain accuracy across platforms.
The ideal candidate:
- Minimum of 3 years specialised in technical art, shading, or PBR material authoring, with a portfolio centred on high-end product visualisation or VFX.
- Advanced technical proficiency in V-Ray (3ds Max or Maya). Comprehensive understanding of light transport, sampling math, and the ability to deconstruct and solve complex shading bottlenecks.
- Extensive experience managing complex scenes for network rendering via Backburner, with a focus on memory management and UNC pathing consistency.
- Proven experience using Adobe Substance 3D Designer and Substance 3D Painter to create and develop high-quality, realistic materials.
- Technical fluency within core DCC applications (3ds Max or Maya).
- A meticulous eye for detail, textile physics, scale, and the subtle nuances of colour and light interaction.
- Must be able to showcase photo realistic digital upholstery, demonstrating expert control over weave patterns, micro-surface qualities, and final high-fidelity V-Ray renders.
Don't let it discourage you if you don't have all of this experience, it's a guideline that will help you hit the ground running. If the role sounds like it would be a great fit for you and you're confident that it suits you, we'd love you to apply.