Our Client Our client is an established, global mobile-games and utility-apps publisher with more than a decade in the market. One of their self-developed titles has passed 10M+ downloads on Google Play and racked up 56K+ App Store ratings, holding a 4.8-star average across both platforms. Building on that track record, they're now expanding into the Social-Casino / Sweepstakes genre — slots and casino-style social games built around a compliant, coupon-based rewards model for the US market — and are standing up new, largely autonomous studios across several regions to support that push. Why This Role Exists This is a newly created role inside a brand-new independent studio being built around this business line. You'd join as the design lead, reporting to the studio's Game Producer, with a mandate to produce compliant, high-retention, high-monetization Social-Casino content that keeps the game's live version iterating. What You'll Work On End-to-End Game Design Ownership: Own gameplay, systems, slot-machine, and event content design for this Social-Casino title — producing the design documents, working with R&D on implementation, and iterating the product based on data, within a compliance framework supported by a dedicated team. Feature & Content Creation: Create fun, engaging game features and content that keep players coming back. Cross-Team Coordination: Work closely with developers, artists, and programmers to keep the full development process on track and protect delivery quality. Market & Cultural Research: Study industry trends, best practices, and cultural preferences across different countries to inform design decisions. QA & Process Compliance: Test ongoing tasks and hold the line on process compliance. Data-Driven Iteration: Analyze and interpret data to reach clear conclusions that shape feature and content decisions. Upward Pitching: Pitch new game concepts to management. Requirements Deep, hands-on understanding of the game industry, ideally with successful cases in the Casual or Casino category. At least 3 years of mobile-game design experience, with complete experience on launched projects. Hands-on slots or social-casino design experience — whether your focus has been on game economy, systems, events, or slot-machine numerics. Comfortable operating within a compliant, non-gambling Sweepstakes-model framework (top-ups, redemption, and cash rewards) built for the U.S. market, spanning slot machines and Texas Hold'em-style games. Strong market-trend awareness and curiosity, with the ability to research and adapt to cultural preferences across regions. Comfortable using data to draw conclusions and support design decisions. Background at a recognized social-casino or slots-style mobile game studio. Bachelor's degree or above in game design, computer science, computer engineering, or a related field. Excellent English — C1 or above (reading, writing, and speaking). Nice to Have Sweepstakes project design experience, including slot-machine math — RTP, volatility, paytables. Game economy design, LiveOps events, and A/B testing skills, with the ability to deliver complete design documents and configuration tables. Experience on launched Social-Casino products, with quantifiable version-iteration business outcomes. Your own network of game-development talent you could bring on board. What to Expect Compensation: Fixed salary + performance bonus, based on your market level. Engagement is structured through an Employer of Record, so benefits follow standard practice in your country of residence. Setup: Full project authority at the local studio, working within a full functional team (design, engineering, art, operations, data) and reporting to the studio's Game Producer. Scope: Genuine 0-to-1 involvement — shaping this Social-Casino title's content and systems from the ground up through long-term live operations. Hours: Subject to local statutory working hours for your location. Location Remote, home-based. Interview Process DNA325 Screening — an initial call with your DNA325 recruiter to align on background, experience, and fit. HR Interview — a conversation with the company's HR team. Product Interview — a working session with the company's Product Director, including a hands-on exercise built around a real game-economy scenario.
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