Industrial Product Designer
- Hiring from
- United Kingdom
- Work type
- Hybrid
- Posted
- Sep 30, 2026
Company Background: Turtle Beach Corporation (www.turtlebeachcorp.com) is one of the world’s leading gaming accessory providers. The Company’s namesake Turtle Beach brand (www.turtlebeach.com) is known for designing best-selling gaming headsets, top-rated game controllers, award-winning PC gaming peripherals, and ground-breaking gaming simulation accessories. Innovation, first-to-market features, a broad range of products for all types of gamers, and top-rated customer support have made Turtle Beach a fan-favourite brand and the market leader in console gaming audio for over a decade. Turtle Beach’s shares are traded on the Nasdaq Exchange under the symbol: TBCH.
Turtle Beach believes diversity in the workplace creates an environment where different perspectives lead to improved creativity, productivity, team member engagement, and overall employee happiness. We’re simply looking for the best person for the job, and if that’s you…let’s talk!
Summary: As an Industrial Product Designer within our Product Design team, you will be designing gaming hardware across all Turtle Beach categories, including controllers, PC Peripherals, simulation hardware, accessories and emerging product areas. This is a hands on role where you’ll take projects from early concept through to production, working closely with engineering and global teams to bring real products to market. If you’re motivated by seeing your work on shelves (and in gamers’ hands), this role is built for you. You’ll be part of a collaborative, design led team with ownership, accountability and the opportunity to influence products used by millions of players worldwide. This role supports hybrid working, balancing focused design time from home with on-site collaboration, prototyping and reviews in the studio.
Our process and what you will be responsible for:
- Starting with users and context. Carry out primary and secondary research to understand player needs, pain points and aspirations.
- Explore design and feature opportunities through sketching, ideation and rapid concept development, generating and communicating multiple solutions.
- Develop concepts into refined proposals, balancing form, ergonomics, usability, brand and performance.
- Build and iterate physical prototypes using foam, clay, 3D printing and rapid mock-ups.
- Translate design intent into high-quality A-surface SolidWorks CAD for engineering handover.
- Create rendered product assets for internal pitch decks and marketing using KeyShot and Adobe Suite.
- Carry out CMF exploration and specification for engineering handover.
- Collaborate closely with engineering through detailed development, supporting manufacturability while protecting intent.
- Manage multiple projects in parallel across different product types and stages.
What We’re Looking For:
- A strong portfolio demonstrating front-end design thinking and end-to-end product development. Please keep your portfolio to 20 MB or less.
- Strong sketching ability and visual storytelling skills. • Hands-on prototyping and model-making experience.
- Experience with SolidWorks, KeyShot and Adobe Suite.
- A good understanding of DFM, materials and manufacturing processes.
- Experience creating high-quality renderings and presentation material.
- Strong communication skills and confidence working cross-functionally.
- A genuine interest in gaming, whether as a player, enthusiast or hardware fan.
Experience Level:
Typically 5+ years’ professional industrial or product design experience, depending on portfolio strength.
4+ years Front-end design experience from a consultancy or in-house .
Exceptional portfolios matter more than time served.
Education:
Bachelor’s degree in Product Design, Industrial Design or a related discipline
What we offer:
- The opportunity to design and ship globally released consumer hardware.
- A role that builds a portfolio of real, on-shelf products.
- A collaborative studio environment with an experienced design team.
- Hybrid working. Monday and Wednesday are onsite days for all the team, with a flexible third day as needed. Fully remote applicants will not be considered.
- Up to 8% matched pension.
- Medical cash plan.
- 28 days holiday plus bank holidays
- Employee discounts
- A design-led culture with trust, ownership and real creative impact.
Application and Recruitment steps:
- APPLICATION & SIFT: Apply through LinkedIn, attaching your CV. Your CV will go through an initial sift, if it aligns with our criteria the recruitment team will contact you to request your Portfolio over email. Portfolios and CV's will be reviewed by the hiring manager. Due to the number of applications and Portfolios we may review, personalised feedback may not be possible at this stage of the process.
- SCREENING CALL: The manager will confirm candidates to be invited to a screening call with HR, this is informal and should take between 15 and 30 minutes. HR will ask you about how you meet the essential role criteria and answer questions you may have about the culture at Turtle Beach.
- FIRST INTERVIEW: Shortlisted applicants will be invited to an online interview with the manager, for up to 1 hour. This will include competency questions, a discussion about your portfolio and your experience as well as answering role specific queries you may have.
- FINAL INTERVIEW: The top candidates will be invited to a face-to-face interview and team meeting in Newport. This will be a chance to see the studio, get to know the team and ask any final questions about the role and company.
All candidates who attend screening [2], online interviews [3] or face-to-face interviews[4] will receive feedback from HR within 2 weeks of their screening call/ interview.
Additional Information:
- Applicants who meet the initial sift criteria will be asked to provide a Portfolio no bigger than 20 MB over email as part of the initial screening process.
- Our studio is located in Excalibur House, Langstone Business Park, Newport, NP18 2HJ. Candidates must be able to get to the studio for essential collaboration time each week.
- Applicants must have the right to work in the UK. We are unable to provide visa sponsorship.
- Fully remote applicants will not be considered.