Middle/Senior Technical Artist
- Hiring from
- Ukraine
- Work type
- Remote
- Posted
- Oct 2, 2026
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- Middle/Senior Technical Artist
Volmi – A Virtuos Studio , Posted today
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Middle
Full time
Negotiable
Remote, Ukraine
Volmi — A Virtuos Studio is an outsourcing company that specializes in game development and game content creation. Over the past 9 years, we have successfully completed over a thousand different projects and have gained considerable experience in creating 2D and 3D art, as well as developing turnkey games. Since 2022, we have been a part of Virtuos, the world’s leading game developer, and have become the first Virtuos studio in Eastern Europe.
In particular, we have contributed to the development of popular games such as Diablo 2: Resurrected, Metro Exodus, Sniper: Ghost Warrior Contracts 2, Smite, Paladins, Gwent: The Witcher Card Game, and Marvel Snap. Therefore our team creates high-end gaming content and games for various Mobile, PC, Console, and VR projects.
Join our team of like-minded people passionate about a common goal and love for games as a Technical Artist!
For which tasks (responsibilities)?
- Collaborate with UI Artists, Designers, and Developers to ensure accurate and efficient UI implementation.
- Independently integrate, set up, and optimize UI assets and interfaces in Unity — from receiving assets from artists through to final implementation and delivery.
- Translate Figma designs into pixel-perfect, responsive Unity UI across different platforms and resolutions.
- Build and maintain reusable UI components, Prefabs, and layouts.
- Implement UI text, animations, transitions, pop-ups, and micro-interactions.
- Profile and optimize UI performance, troubleshoot implementation issues, and ensure technical quality throughout the project.
- Figma & UX: Pixel-perfect layout implementation, Figma asset export and layer navigation, understanding of UX and interaction principles.
- Unity UI: Strong knowledge of UGUI / UI Toolkit, Canvas, RectTransform, Anchors, Layout Groups, Masks, adaptive layouts, Prefabs, and 9-slice sprites.
- TextMeshPro: Text styles, fallback fonts, localization-ready layouts, materials, and inline sprites.
- UI Animation: Experience with Animator/Animation workflows, screen transitions, pop-ups, and micro-interactions.
- UI Optimization: Knowledge of Sprite Atlases, batching, Draw Calls, Canvas optimization, RectMask2D, Raycast Targets, and profiling with Unity Profiler / Frame Debugger.
- Version Control: Experience with Git and Perforce.
- DOTween / DOTween Pro scripting.
- Basic C# for UI logic integration.
- Custom UI shaders (Shader Graph).
- Willingness to learn UE.
- Work alongside industry veterans;
- Contribute to the world’s biggest AAA games;
- Career and professional growth;
- The possibility of remote work and flexible schedule on corporate equipment.
- 20 working days of paid vacation and 10 paid sick days;
- The company provides opportunities for professional advancement, including access to training, workshops, and other learning programs, helping employees develop their skills and knowledge;
- As part of Virtuos, we offer access to an international network of studios, opening up opportunities to work on global projects and with teams from around the world.
- Friendly and inspiring atmosphere in the team.
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Volmi – A Virtuos Studio
Company type: Outsource
Employees: 201-500
https://volmigames.com
View all vacancies from Volmi – A Virtuos Studio
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