Omniverse Developer
- Hiring from
- United Kingdom
- Work type
- Remote
- Posted
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Full-time/ Remote from Anywhere
We're a team of thinkers, doers, and product kung fu experts. Together, we find a way, we make it happen, and we always get the job done right. 4D Pipeline is the engineering team behind the products you already use.
Founded over 13 years ago, we work for the world's best 3D software and digital twin platform companies. Our customers include Epic Games, Adobe, NVIDIA, Intel, adidas, IKEA, Audi, and many others.
We do all things Digital and Visual, 3D, AI, and Spatial. 500+ successful projects delivered, 100+ happy clients.
Come make a masterpiece with us and join one of the best teams you can imagine, working on great projects.
You'll be playing a key role in unique Omniverse projects and will be continuously learning new technologies and working on cutting-edge products. Most of all, you'll enjoy your work and the people you work with, and we'll do all that we can to help you meet and exceed your goals.
We are looking for a 3D Senior Engineer to drive the integration between simulation tooling and an NVIDIA Omniverse-based factory digital twin.
This is a hands-on role owning the simulation-to-USD data bridge, Omniverse Kit application development, and the setup and adjustment of cloud infrastructure on AWS.
Key Responsibilities
- Develop and extend NVIDIA Omniverse Kit applications and extensions
- Design and implement the data pipeline between simulation tooling and the Omniverse USD scene layer
- Own the USD schema for simulation state, material flow, and process events
- Extend existing AWS IaC, preferably Terraform, across DEV / STAGING / PROD environments inside a GovCloud environment
- Collaborate with manufacturing domain experts to translate operational logic into simulation-ready models
Skills Profile
3D / Omniverse
- Hands-on experience with the NVIDIA Omniverse Kit framework, including extensions, stage/layer management, and the USD Python API
- Solid working knowledge of OpenUSD, including schema authoring, custom attributes, layer composition, and asset referencing
- Background in game engines such as Unreal Engine or Unity as a baseline 3D foundation
- Familiarity with real-time 3D pipelines, including scene management, asset conditioning, and viewport performance
Simulation
- Experience with simulation in an industrial or engineering context, such as manufacturing, logistics, robotics, or similar
- Familiarity with discrete event simulation concepts is a plus, including process flow, entity routing, and resource modeling
- Exposure to simulation tools such as FlexSim, Plant Simulation, AnyLogic, or equivalent
- Ability to model and validate simulation scenarios against real-world operational data
DevOps / Cloud
- Ability to read, modify, and extend existing infrastructure-as-code, preferably Terraform
- Familiarity with SRE principles, including environment parity, observability basics, and deployment pipelines
- Ideally experience with AWS GovCloud environment setup and its limitations
Languages
- Python: Solid, primary scripting language for Omniverse and simulation tooling
- C / C++: Working knowledge, Kit extensions and performance-critical paths
- TypeScript: Bonus, web portal and tooling layer