Platform: PC / Steam
Engine: Unity
Location: Remote
Availability: Part-time
Compensation: Revenue Share
About the CompensationThis is a revenue-share collaboration, not a monthly salaried position.
The model is straightforward:
You contribute to the development of the game →
The game launches →
You receive your agreed share of the game’s revenue.
This is not a co-founder position or a large equity offer. It is a transparent collaboration opportunity for experienced animation specialists who enjoy building games with a small and dedicated indie team.
About TINK TEAMTINK TEAM LTD is a UK-based technology company and independent game development studio creating PC games for the Steam platform.
We are currently developing multiple 3D game projects with a focus on strong gameplay, distinctive visual direction, memorable characters, and modern Unity production workflows.
We are looking for a Senior 3D Character Animator & Rigger who can help bring our characters, creatures, enemies, and bosses to life.
Role OverviewYou will be responsible for creating game-ready character rigs and producing polished gameplay animations for our upcoming titles.
Your work will directly influence character responsiveness, combat readability, movement quality, and the overall feel of the player experience.
Key Responsibilities• Create clean, efficient, and game-ready rigs for human characters, creatures, enemies, and bosses.
• Handle skinning, weight painting, deformation testing, and rig optimisation.
• Produce gameplay animations including:
– Idle and movement animations
– Attacks and combat actions
– Hit reactions and deaths
– Skills and special abilities
– Interactions and contextual actions
– Creature and boss behaviours
• Polish animations to achieve strong timing, anticipation, weight, impact, silhouette, and gameplay readability.
• Prepare animation assets for Unity, including clip organisation, export settings, root motion, retargeting, and technical consistency.
• Work closely with developers to ensure animations function correctly with Unity Animator Controllers, state machines, combat systems, and gameplay triggers.
• Build reusable animation libraries and scalable character-animation workflows.
• Establish consistent standards for rig structures, animation naming, file organisation, and asset delivery.
• Collaborate remotely with game designers, 3D artists, developers, and producers.
• Use Git and shared project structures responsibly when delivering source files and animation assets.
Senior-Level Expectations• Maintain a strong quality standard for character rigging and gameplay animation.
• Identify animation feasibility, technical requirements, and potential pipeline problems early in production.
• Recommend practical solutions for character setup, animation reuse, and Unity implementation.
• Help prevent rigging and animation integration issues from becoming production blockers.
• Review animation quality and guide less-experienced artists when required.
• Ensure that character movement and combat animations consistently support the intended gameplay experience.
Requirements• Strong professional experience in 3D character rigging and gameplay animation for games.
• A solid understanding of:
– Rig structures
– Skinning and weight painting
– FK/IK systems
– Animation cleanup and polish
– Root motion and in-place animation
– Game-ready export workflows
• Experience producing animations for real-time 3D games, rather than only cinematic productions.
• Experience preparing and integrating animation assets for Unity.
• Strong understanding of animation timing, posing, anticipation, impact, weight, silhouette, and readable gameplay feedback.
• Ability to deliver organised, reusable, and production-ready source files.
• Comfortable collaborating remotely within a structured game-development pipeline.
Nice to Have• Experience with stylised 3D games, action games, roguelites, survival games, or cooperative multiplayer titles.
• Experience animating creatures, enemies, bosses, and non-human characters.
• Understanding of enemy attack telegraphs and combat readability.
• Experience creating reusable animation libraries for multiple characters or enemy variations.
• Professional experience with Blender, Maya, 3ds Max, or equivalent 3D software.
• Familiarity with Unity Animator Controllers, animation state systems, blend trees, animation events, and gameplay-driven animation triggers.
How to ApplyPlease send us:
• Your portfolio or animation reel
• Examples of game-ready rigs and gameplay animations
• Details of the software you use
• Your weekly availability
• A short introduction about your relevant game-development experience
Please contact us via WhatsApp and mention that you are applying for the Senior 3D Character Animator & Rigger position.
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