TT

Senior 3D Game Environment Artist - UNITY

Hiring from
United Kingdom
Work type
Remote
Posted
Sep 25, 2026
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Platform: PC / Steam

Engine: Unity

Availability: Full-time or Part-time (Remote)

Quick Note About Compensation

This role operates on a revenue-share basis rather than a fixed monthly salary.

We are a small, independent studio currently developing our first PC titles for Steam, and we follow a simple, transparent model:

You contribute to the project →

Once the game launches →

You receive your agreed share of the revenue

This is not a co-founder position and does not include large equity — it’s a clear and fair collaboration model for experienced artists who enjoy building games within a focused, agile team.

About Us

We are TINK TEAM LTD, a UK-based technology company and independent game development studio.

We are currently developing multiple Mobile-Ready PC game projects in parallel, with a strong focus on high-quality 3D gameplay, scalable production pipelines, and modern Unity workflows.

Each project is led by a dedicated Senior 3D Artist, responsible for defining and executing the visual direction.

Role Overview

As a Senior 3D Artist, you will take full ownership of the visual direction of one project — from early style definition to final in-engine presentation.

You will work closely with developers and other contributors, ensuring artistic consistency, production efficiency, and performance across the entire project.

This is a hands-on leadership role: you will both create and guide.

Key Responsibilities

· Define, establish, and maintain the overall visual direction and art quality

· Lead visual development: moodboards, references, style frames, and direction alignment

· Take ownership of environment design (blockout → set-dressing → final polish)

· Oversee and contribute to asset production (environments, props, characters where needed)

· Establish and improve art pipelines and production workflows

· Ensure visual consistency across all assets and scenes

· Direct lighting, materials, shaders, and scene composition

· Supervise Unity integration, ensuring correct setup and optimization

· Drive performance optimization (LODs, draw calls, materials, scene structure)

· Collaborate closely with developers to balance visual quality vs performance

· Provide feedback, mentorship, and direction to other artists when applicable

· Support cinematic presentation and marketing assets (trailers, gameplay videos)

Required Qualifications

· 4+ years of professional experience in 3D game development

· Experience shipping at least one commercial game

· Strong portfolio demonstrating real-time, game-ready assets and environments

· Advanced experience with Unity (URP/HDRP, lighting, materials, shaders)

· Solid understanding of optimization and performance constraints

· Proven ability to own visual direction or lead art decisions

Nice to Have

· Strong concept / visual development skills (paintovers, keyframes, style exploration)

· Experience with modular environment workflows (trim sheets, decals, kit systems)

· Familiarity with Cinemachine & Timeline

· Knowledge of VFX and particle systems

· Experience working in indie or small teams

· Prior leadership or mentoring experience

How to Apply

If you’re excited about leading the visual direction of an indie PC game and working in a small, focused team, we’d love to hear from you.

Please reach out via WhatsApp with your portfolio/showreel and your preferred engagement type (Full-time or Part-time).

· Contact (WhatsApp): +44 7356 039670


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