Senior 3D Game Environment Artist - UNITY
- Hiring from
- United Kingdom
- Work type
- Remote
- Posted
- Sep 25, 2026
Platform: PC / Steam
Engine: Unity
Availability: Full-time or Part-time (Remote)
Quick Note About Compensation
This role operates on a revenue-share basis rather than a fixed monthly salary.
We are a small, independent studio currently developing our first PC titles for Steam, and we follow a simple, transparent model:
You contribute to the project →
Once the game launches →
You receive your agreed share of the revenue
This is not a co-founder position and does not include large equity — it’s a clear and fair collaboration model for experienced artists who enjoy building games within a focused, agile team.
About Us
We are TINK TEAM LTD, a UK-based technology company and independent game development studio.
We are currently developing multiple Mobile-Ready PC game projects in parallel, with a strong focus on high-quality 3D gameplay, scalable production pipelines, and modern Unity workflows.
Each project is led by a dedicated Senior 3D Artist, responsible for defining and executing the visual direction.
Role Overview
As a Senior 3D Artist, you will take full ownership of the visual direction of one project — from early style definition to final in-engine presentation.
You will work closely with developers and other contributors, ensuring artistic consistency, production efficiency, and performance across the entire project.
This is a hands-on leadership role: you will both create and guide.
Key Responsibilities
· Define, establish, and maintain the overall visual direction and art quality
· Lead visual development: moodboards, references, style frames, and direction alignment
· Take ownership of environment design (blockout → set-dressing → final polish)
· Oversee and contribute to asset production (environments, props, characters where needed)
· Establish and improve art pipelines and production workflows
· Ensure visual consistency across all assets and scenes
· Direct lighting, materials, shaders, and scene composition
· Supervise Unity integration, ensuring correct setup and optimization
· Drive performance optimization (LODs, draw calls, materials, scene structure)
· Collaborate closely with developers to balance visual quality vs performance
· Provide feedback, mentorship, and direction to other artists when applicable
· Support cinematic presentation and marketing assets (trailers, gameplay videos)
Required Qualifications
· 4+ years of professional experience in 3D game development
· Experience shipping at least one commercial game
· Strong portfolio demonstrating real-time, game-ready assets and environments
· Advanced experience with Unity (URP/HDRP, lighting, materials, shaders)
· Solid understanding of optimization and performance constraints
· Proven ability to own visual direction or lead art decisions
Nice to Have
· Strong concept / visual development skills (paintovers, keyframes, style exploration)
· Experience with modular environment workflows (trim sheets, decals, kit systems)
· Familiarity with Cinemachine & Timeline
· Knowledge of VFX and particle systems
· Experience working in indie or small teams
· Prior leadership or mentoring experience
How to Apply
If you’re excited about leading the visual direction of an indie PC game and working in a small, focused team, we’d love to hear from you.
Please reach out via WhatsApp with your portfolio/showreel and your preferred engagement type (Full-time or Part-time).
· Contact (WhatsApp): +44 7356 039670