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Senior Character Concept Artist (Contract / Mobile)

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Hiring from
Finland
Work type
Remote
Posted
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Start Date: ASAP

Duration: 6-month contract

Location: Fully remote, with a few visits to the Helsinki office each year

Working Hours: Ideally based in a country with working hours close to Finland

Contract Type: Freelance / Contract


Role Overview


An opportunity for a Senior Character Concept Artist to create high-quality, stylised character artwork, producing distinctive designs that align with an established visual identity.

This is an initial six-month contract with the potential to extend for multiple years. The role is fully remote, with a few office visits each year. Candidates should ideally be based in a country with working hours close to Finland.


Character Concept Art


  • Create high-quality, stylised character concepts that align closely with established art direction, proportions, shapes, colours and visual language.
  • Create distinctive, readable character designs that feel appropriate to the game's world, tone and existing character roster.


Art Style & Visual Development


  • Demonstrate a portfolio with clear examples of artwork that matches a playful, exaggerated and polished aesthetic.
  • Work within the established visual identity, as a strong general concept art portfolio alone may not be enough if the style is significantly different.


Creative Delivery & Iteration


  • Work efficiently to deliver concepts and iterations at pace, responding quickly to feedback and evolving creative requirements.
  • Communicate closely with the internal team, discussing ideas, responding to feedback and refining concepts through an iterative process.
  • Work independently, manage time effectively and deliver consistently within a contract-based environment.


Requirements


  • Experienced Character Concept Artist with a strong track record of producing stylised artwork that closely matches the required aesthetic.
  • Strong portfolio demonstrating relevant style matches.
  • Comfortable working quickly, taking feedback directly and collaborating with an established creative team.
  • Comfortable managing workload, communicating progress, responding to feedback and delivering work to agreed timelines.
  • Previous freelance or contract experience would be valuable.
  • Familiarity with the relevant game's gameplay mechanics, character families, personality, tone of voice and overall art direction is a significant advantage.
  • Comfortable completing a practical art test as part of the interview process.



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