Job Title: Senior ICT Expert – Pipeline Technical Director / Technical Artist (Unreal Engine) Start Date: 01 October 2026 End Date: 30 December 2026 Location: Borgerhout, Belgium (Hybrid – initially onsite, remote possible later) Job Description We are looking for a Senior ICT Expert with extensive experience in Unreal Engine 5 to support the modernization of a real-time simulation platform. You will play a key role in designing and implementing a production-ready asset pipeline, enabling the transition from a legacy visualization stack to Unreal Engine 5.8 . This is a consultancy assignment focused on knowledge transfer, pipeline optimization, and establishing long-term best practices. Key Responsibilities Design and implement a modern asset pipeline from Blender to Unreal Engine 5.8 . Define Unreal project structure, asset naming conventions, and asset management strategies. Develop reliable import/export workflows (FBX, USD, procedural pipelines, etc.). Optimize asset and environment production using Unreal technologies such as: Blueprints PCG (Procedural Content Generation) Material Instances and Master Materials Data-driven environment assembly Houdini Engine Develop or guide the development of pipeline automation tools using Python , APIs, and command-line tools. Establish version control strategies and asset management workflows (SVN, Git LFS, Perforce). Advise on multi-user collaboration workflows. Produce technical documentation and transfer knowledge to the internal team. Required Skills & Experience Minimum 5 years of experience as a Technical Director, Pipeline TD, or Senior Technical Artist . Minimum 5 years of experience with Unreal Engine development. Minimum 5 years of experience designing real-time asset pipelines for games, simulations, or VFX. Minimum 3 years of experience with version control systems. Experience developing custom tools and automating pipelines through APIs or scripting. Strong knowledge of Unreal asset management, content cooking, and project structure . Native-level Dutch (CEFR C2) . Strong English communication skills. Nice to Have Experience with Blender pipelines . Experience with Houdini procedural workflows . Experience with Substance Painter and Substance Designer . Experience with large-scale real-time environment pipelines . Experience with simulation or training applications . Experience with GIS-driven or procedural world building . Contract Details Location: Borgerhout, Belgium (Hybrid) Start Date: 01 October 2026 End Date: 30 December 2026 Work Arrangement: Full-time, initially onsite with remote work possible later in the project.
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