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Senior Tech UI Designer

Hiring from
Ukraine
Work type
Remote
Posted
Sep 26, 2026
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Senior Tech UI Designer

Remote in Ukraine
Game Development& 4 others
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We are looking for a Senior Tech UI Designer who will serve as the bridge between design and engineering, implementing UI systems in Unreal Engine with a focus on architecture rather than aesthetics. This role is ideal for someone who thrives at the intersection of technical design and hands-on engineering, translating features and wireframes into scalable, production-ready UI systems.

Responsibilities
  • Break down features and wireframes into the necessary widgets, structures and classes
  • Design reusable, extendable widgets for use across multiple screens
  • Lay out wireframes with the right widget classes so visual designers can start styling
  • Prototype UX/Visual designs rapidly and translate design needs into technical requirements for programmers
  • Ensure player input is correctly mapped, responsive, and delivers appropriate game feel
  • Own UI performance, keeping within memory and CPU constraints, and profile the cost of UMG, Slate, C++ and texture memory without programmer help
  • Write Blueprint logic for presentation behavior and consult UI engineers on what belongs in Blueprint versus native code
  • Assist UI Artists with special presentation behavior
  • Debug Blueprint/UMG issues quickly using fault-isolation techniques
  • Contribute to documentation, organization and workflow improvements for UX, UI Art and UI engineering
Requirements
  • 3+ years of professional experience as a UI Tech Designer, Technical UI Artist, or similar hybrid design/engineering role, ideally within games
  • Hands-on experience working in Unreal Engine 5, including UMG, Slate and Blueprints, to build real, shipped UI screens and flows
  • Understanding of style sheeting/style sets and how to apply them consistently across a large set of screens
  • Experience designing and implementing navigation flows and screen-to-screen relationships in a live product
  • Ability to work from a component/template library and assemble it into cohesive, production-quality experiences
  • Problem-solving skills, particularly around complex, context-dependent navigation and state, such as scoped or contextual UI systems
  • Understanding of UI performance considerations in real-time engines
  • Collaboration skills, with the ability to work closely across art, UX, and engineering disciplines
  • Capability to own ambiguous, foundational problems and drive them to a polished, shippable solution
  • English proficiency at B2 level or higher
Nice to have
  • Experience building scoped or context-driven navigation systems, such as experiences that reconfigure based on a selected item, mode, or destination
  • Familiarity with large-scale discovery/storefront UI patterns
  • Blueprint scripting experience beyond basic UI wiring

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