Main challenge Help define the visual quality and material identity of the game world through expressive, readable, and technically efficient textures and materials that support the visual identity of the game. What it means on a daily basis Create high-quality stylized textures and materials that match the project’s art direction and visual language Translate concept art into clear, readable, and visually appealing texture work Build texture sets for characters, environments, and other game assets while respecting technical constraints Optimize textures and materials for real-time performance and Unreal Engine integration Create reusable materials, tileables, trimsheets, atlases, and texture libraries that improve production efficiency Collaborate with Art Direction, Concept, Modeling, Tech Art, Lighting, and VFX to solve artistic and technical challenges What success will look like Textures and materials consistently match the project’s art direction and visual language Assets remain readable, visually appealing, and technically efficient in-game Texture quality is consistent across characters, environments, props, and weapons Assets integrate smoothly into Unreal Engine and perform well under gameplay conditions Reusable materials and texture libraries improve production efficiency Texture standards and workflows help maintain quality and consistency across the project Who you would be working with Art Director Concept / 3D Modeling Artists Technical Artists Your recruitment journey First interview: discussion around experience and approach Art test: texture/material creation exercise Second interview: review of your portfolio, test, and technical approach Final interview: discussion around collaboration and production workflows Where this role can take you Principal / Lead Texture Artist Lookdev - Material / Shader specialization Ownership of visual pipelines and world-building quality What you bring Strong portfolio demonstrating stylized texture work integrated into shipped-quality game assets Excellent understanding of color, value, material readability, and real-time texturing workflows Strong knowledge of Unreal Engine material workflows and optimization techniques Proficiency with Substance Painter, Photoshop, and at least one DCC package; Substance Designer is a plus Solid understanding of UVs, texel density, baking, tileables, trimsheets, atlases, and texture optimization Strong communication skills and ability to collaborate across disciplines Who you are You have a strong eye for color, value, material definition, and visual hierarchy You care about how assets feel in-game, not just how they look in a beauty render You understand that good texture work supports gameplay readability and atmosphere at the same time You can balance artistic ambition with production reality You communicate clearly, collaborate well across disciplines, and contribute positively to reviews You take ownership of your work and proactively identify problems and improvements What's in it for you Benefits Short Friday schedule, so you can start your Weekend at 4pm! Hybrid work (2 days /week from the office) Medical insurance package, in partnership with Regina Maria Clinic 2 months/year of full remote to work from anywhere you want! Monthly budget for My Benefits platform Extra days off for your birthday, your children`s birthday and company’s anniversary. Everyone is celebrated! Life at Gameloft Bucharest Flexibility around core studio hours Book your free massage @office, every Tuesday and Thursday! Unique creative and professional work culture that values diversity Supportive working climate, a team with a free communication style Bookster (borrow books for free, delivered in the office) All the usual perks: free coffee, free fruits, relaxation area How to proceed We can’t wait to find our next great team member! Please apply with your portfolio and CV in English. #LI-Hybrid
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