MB

Senior Unreal Engine Specialist

Salary
Up to $1.4K/mo
Hiring from
Vietnam
Work type
Remote
Posted
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Senior Unreal Engine Specialist (Environment & Technical)

3D Environments · Technical Art & Blueprint/Shader · Remote · Full-Time

Role

Senior Unreal Engine Specialist (Environment & Technical)

Level

Senior

Work

Remote — Full-Time

Primary Tool

Unreal Engine 5 · Blender (Preferred) / Maya · Substance · Shader / Blueprint


About Massive Brush Studios

Massive Brush Studios builds high-quality games with teams that care about craft. Our environments tell stories — they're not just backdrop, they're part of the experience. We're looking for a Senior Unreal Engine Specialist who excels at both environment creation and technical workflows, taking pride in visual detail while mastering real-time engine performance and technical systems.

The Role

As a Senior Unreal Engine Specialist (Environment & Technical), you'll bridge the gap between high-end environment art and engine technical execution. You will be responsible for building, dressing, and technical setup of complex UE5 scenes — from assembling modular environments to writing shaders, setting up Blueprint systems (e.g., weather/environment systems), and ensuring real-time performance optimization.

This is a senior-level position. We expect you to work independently, handle technical challenges, hit deadlines, and collaborate seamlessly across visual and technical pipelines.

What You'll Do

  • Rebuild, dress, and compose real-time environment scenes inside Unreal Engine 5 with high visual fidelity.
  • Create and optimize game-ready environment assets, modular building kits, props, and real geometry layouts.
  • Develop custom shaders, materials, dynamic blend materials, and Blueprint systems (e.g., dynamic weather, environmental interaction).
  • Optimize assets, lights, and scenes to strictly meet draw call budgets, texture atlases, and platform performance targets.
  • Collaborate closely with the Art Director and technical team to align visual targets with engine technical requirements.
  • Maintain clean project structure, optimized asset pipelines, and clear technical documentation inside UE5.


Requirements

  • 5+ years of experience in real-time environment art and technical art in Unreal Engine (shipped game or high-end real-time project credits).
  • Strong expertise in Unreal Engine 5 (Level Dressing, Shaders, Material Editor, Blueprints, Lighting, and Optimization).
  • Experience in 3D modeling and UV unwrapping — Blender is preferred.
  • Solid experience creating high-quality real geometry assets, modular building kits, and PBR texturing pipelines (Substance Suite).
  • Strong technical background in shader setup, LOD management, draw call optimization, and weather/environment systems.
  • Fluent English · Same-day responsiveness.


Strong Plus

  • Vietnam-based candidates or Vietnamese nationals are strongly preferred.
  • Experience with LED wall setups, Virtual Production, or 180°/360° display configurations in UE.
  • Procedural workflows (Houdini, Substance Designer) and advanced Blueprint architecture.
  • Lighting setup (Lumen / Baked Lighting) and post-processing setup inside UE5.


Communication Requirements

  • Good English — written and spoken, used daily.
  • Same-day responsiveness during working hours — replies within the business day, not 24–48 hrs.
  • Proactive communication — flag blockers early, don't wait to be asked.
  • Async-friendly — comfortable with written updates, Slack/Discord, and video calls.


What We Offer

  • Fully remote — work from anywhere in supported regions.
  • Salary range: Up to $1400/month.
  • Creative ownership — your environments and technical setups ship in real projects.
  • Collaborative team with clear direction and feedback culture.
  • Flexible hours with async-first workflow.


Contact

  • Email: maithanhnam10@gmail.com — Subject: Senior UE Specialist — [Your Name]
  • Portfolio link required — ArtStation / Behringer / Video Reel preferred showing both UE environments and technical work (shaders/Blueprints). No portfolio = no review.
  • Highlight 2–3 environment or technical pieces you're most proud of and your specific contribution.
  • Mention your primary 3D DCC tools (e.g., Blender) and your location/time zone.

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