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Pingle Studio logo

Senior VFX Artist

Pingle Studio
Posted 2 hours ago
🇺🇦Ukraine🏠Remote📁Design
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Senior VFX Artist

April 30, 2026

Kyiv/Lviv/Dnipro/Remote

We are looking for a creative and technically skilled VFX Artist to craft high-quality real-time visual effects for our project.

You will be responsible for creating impactful and optimized effects that enhance gameplay clarity, atmosphere, and immersion. This role requires both artistic sensibility and strong technical understanding of real-time systems.

Requirements

  • 3+ years of experience as a VFX Artist in game development
  • Strong portfolio demonstrating real-time VFX work
  • Experience working in Unreal Engine
  • Proficiency with Niagara particle systems
  • Solid understanding of materials, shaders, and real-time rendering
  • Experience creating textures for VFX (flipbooks, masks, noise maps, etc.)
  • Understanding of timing, motion, and visual rhythm
  • Ability to balance visual impact with performance constraints
  • Strong collaboration and communication skills

Responsibilities

  • Create real-time VFX for gameplay, combat, environment and cinematics
  • Design effects that support gameplay readability and player feedback
  • Develop particle systems using Niagara
  • Create and optimize materials and shaders for VFX
  • Work closely with Design, Animation, and Tech Art teams
  • Ensure effects meet performance budgets across target platforms
  • Maintain visual consistency with the project’s art direction
  • Iterate based on gameplay and performance feedback

Would Be a Plus

  • Experience shipping a game title
  • Experience with stylized or realistic combat VFX
  • Knowledge of Blueprint systems
  • Experience with Houdini for procedural VFX generation
  • Understanding of lighting and post-processing pipelines
  • Experience optimizing for consoles
  • Basic scripting knowledge (Python or similar)

What We Offer

  • Working within a team with well-established pipelines;
  • Close collaboration with art and technical departments;
  • Participation in the development of complex hard surface solutions (architecture, machinery, destruction systems);
  • Fast hiring and clear process;
  • 20 Paid Vacation Days;
  • 10 Paid Sick Leave Days;
  • Regular salary reviews;
  • Personal Development Plan for clear growing of skills;
  • Accountant support;
  • Comfortable Office Location and the ability to work remotely;
  • Corporate English lessons;
  • Advanced training: compensation of 50% of the cost of training courses, and video courses;
  • Career Path and Mentorship Program;
  • Referral internal Program: Active Program with Great Bonuses;
  • Community of people who understand your game passion.

ATTENTION: Pingle Studio DOES NOT HIRE from the Russian Federation.

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