Relomote
Remote JobsRelocation Jobs
Add companySaved
Relomote

Relomote is a job board for remote, hybrid, and relocation jobs — every listing AI-classified for the countries it actually hires from, or the visa and relocation support it offers.

LinkedInCrunchbase

Remote jobs by category

  • Remote Engineering & Development jobs
  • Remote Customer Support jobs
  • Remote Design jobs
  • Remote Marketing jobs
  • Remote Sales jobs
  • Remote Product jobs
  • Remote Data & Analytics jobs
  • Remote People & Talent jobs
  • Remote Writing & Content Creation jobs
  • Remote Finance jobs
  • Remote Legal & Compliance jobs
  • Remote Operations & Admin jobs
  • Remote Data Entry jobs
  • Remote Virtual Assistant jobs
  • Remote Education/Training jobs
  • Remote Healthcare/Clinical jobs
  • Remote Other jobs

Remote jobs by location

  • Work from anywhere jobs
  • Remote jobs in Africa
  • Remote jobs in Asia
  • Remote jobs in Europe
  • Remote jobs in Latin America
  • Remote jobs in Middle East
  • Remote jobs in North America
  • Remote jobs in Oceania
  • All remote jobs →

Relocation & visa sponsorship

  • Visa sponsorship jobs
  • Relocation package jobs
  • Relocate to Europe
  • Relocate to Germany
  • Relocate to Netherlands
  • Relocate to Spain
  • Relocate to Portugal
  • Relocate to Greece
  • Relocate to United Kingdom
  • Relocate to Canada
  • Relocate to Australia
  • Relocate to Sweden
  • Relocate to Switzerland
  • Relocate to Japan
  • Relocate to United Arab Emirates
  • All relocation jobs →

© 2026 RelomoteAboutPrivacyTerms

Contact [email protected] · Built by Mahmoud

Relomote
Remote JobsRelocation Jobs
Add companySaved
Vizrt logo

Software Engineer - Unreal Engine Integration (C++) - Vomp, Austria

Vizrt
Posted 1 hour ago
🇦🇹Austria🏢Hybrid📁Engineering & Development
Is this job info correct?

About Vizrt Since 1997, Vizrt has empowered the world's leading broadcasters and content creators - CNN, BBC, Fox, CBS, Al Jazeera, Netflix, Amazon Prime Video, and 100+ others - with cutting edge visual storytelling technology. We are a global team of 600+ innovators across 17 countries, pushing the boundaries of real-time graphics, cloud production, and broadcast automation. Vizrt Austria GmbH is located in Vomp, just outside Innsbruck in the middle of the Alps. You will find yourself working in a modern environmentally friendly building alongside international colleagues where team spirit and work-life balance are taken seriously. This is where the core of Viz Engine is built. The Opportunity Viz Engine is Vizrt’s real-time 3D rendering and compositing platform, with its own rendering pipelines. One of its render modes integrates with Unreal Engine as a compositor – Unreal renders photorealistic 3D environments while Viz Engine handles broadcast graphics, video keying, tracking, and output. This combination allows broadcasters to build virtual studios and augmented reality productions using UE’s visual quality, delivered live on air. The UE integration is one of the most innovative and fast-moving areas within our team. Unreal Engine keeps evolving, and so does what our customers want to do with it – from virtual sets and AR content to videowall workflows. You will shape how we bridge these two worlds. You will join a team of experienced engineers and share ownership of the UE integration stack. There is room to bring your own ideas, try new approaches, and influence how things are built. The domain is technically rich, but you will not be on your own – the team around you covers rendering, video output, and the Viz Artist application, and everyone collaborates closely. What you will work on Depending on your interests and strengths, your work will touch several of these areas: UE plugins and Viz Engine integration: media sources, render targets, texture sharing between Viz Engine and UE, compositing pipeline Optimizing performance and delays for broadcasting needs Keying and compositing Camera tracking integration HDR and color pipeline. Build and test automation GPU-level debugging Handling customer escalations related to UE integration. You do not need to know all of this from day one. Many of these topics are learnable, and you will have experienced colleagues to work with Required Skills (Must Have) 3+ years of professional C++ development , with solid understanding of modern C++ Unreal Engine programming experience using the C++ API (not just Blueprint scripting). You should be comfortable building or extending UE plugins, working with the module system, and navigating the Engine source Solid knowledge of real-time rendering concepts : render pipelines, GPU resources, frame synchronization, shader basics Fluent English , written and spoken, for international team collaboration Highly Valued Skills GPU texture sharing or compositing experience : DirectX shared textures, render targets, texture format conversions, or similar inter-process GPU resource sharing Experience working with multiple UE versions and understanding how Engine API changes affect plugin compatibility Camera tracking system integration : Mo-Sys, Stype, Ncam, HTC Vive Tracker, or similar position/rotation tracking hardware used in virtual production Experience with broadcast or live production technology – understanding that “real-time” means 50/59.94 fps with zero frame drops on air AR/VR compositing workflows: chroma keying, depth compositing, virtual set integration, Composure framework in UE Color science and HDR : ACES, BT.2020, PQ/HLG transfer functions, tone mapping for broadcast output Large codebase comfort : ability to navigate and contribute to a codebase with limited documentation Familiarity with DirectX 11/12 interop and NVIDIA NvAPI for GPU resource sharing between processes Nice to Have Experience with CI/CD for UE projects : automated builds, cook pipelines, packaging via GitHub Actions or Jenkins Experience with NDI or SDI video transport – understanding how frames move between rendering and broadcast output Familiarity with UE Composure or Media Framework subsystems Background in visual effects or virtual production workflows (LED volumes, green screen, in-camera VFX) Python scripting for UE automation (Editor Utility Widgets, build scripts) Experience with Qt for desktop UI development Knowledge of FreeD protocol or other camera tracking data formats Familiarity with Vulkan rendering About the Team The Viz Engine team in Vomp is the largest R&D group at Vizrt, with around 20 engineers. You will work under the Product Engineering, Graphics department, reporting to an R&D Manager. The team covers rendering, plugins, video I/O, Unreal Engine integration, and the Viz Artist application. Most of the team works on-site in Vomp, with some members in other locations. The working language is English. The culture is collaborative and hands-on. Engineers have real influence over what they build and how they build it. You will work alongside the rendering team, the video I/O team, QA engineers, and occasionally external partners. About Viz Engine Viz Engine is Vizrt’s real-time 3D rendering engine, used in newsrooms, sports broadcasts, and live events around the world. It renders broadcast graphics, virtual sets, and augmented reality content, outputting video over SDI boards and IP networks. The software runs on Windows with NVIDIA GPUs and supports both a proprietary rendering pipeline and Unreal Engine. Customers include CNN, BBC, Fox, Sky, ProSieben, ZDF, Al Jazeera, and hundreds more. 4 billion humans see the stories that our customers tell every day. So, for us diversity is not an optional objective, it is a simple reality. Our customers’ customers are diverse, our customers are diverse, Vizrt gains strength from being diverse. It is true that we hold our diversity to be essential, it is something we constantly nourish and pay attention to, but it is not something we take for granted. We do not tolerate discrimination or harassment. We champion inclusion and we value each other’s stories, and we relish their telling We offer a comprehensive benefits package that includes: Health Insurance Paid Time Off: Generous vacation days, sick leave, and holidays to ensure you have a work-life balance Professional Development: Opportunities for ongoing training Join our team and take advantage of these benefits while working in a dynamic and supportive environment Why Join Us Shape a growing domain: The UE integration area is expanding fast. You will have real influence over architecture and direction, not just execute tasks from a backlog Global impact: Your work powers live AR and virtual studios on broadcasts watched by billions Learn from a strong team: Work alongside experienced engineers in rendering, video I/O, and broadcast technology – there is always someone to learn from and collaborate with Cutting-edge technology: Few companies in the world combine Unreal Engine with live broadcast at this level Career growth: Build deep expertise in virtual production, one of the fastest-growing areas in broadcast and media Work-life balance: On-site in Vomp, Austria – in the heart of the Alps with excellent quality of life Recruitment Process Recruiter Screening Team Interview Case Interview Final Interview

Similar jobs

Similar jobs

ALTEN logo

Lead Backend Entwickler:in Java (all genders) | Österreichweit

ALTEN

🇦🇹Austria2 hours ago
Bitpanda logo

Senior Software Engineer, Java (EVERGREEN)

Bitpanda

🇦🇹Austria9 hours ago
Vertice logo

Senior Software Engineer in Test

Vertice

🇦🇹Austria9 hours ago
Lamresearch logo

Mgr. Key Account Technologist (all genders)

Lamresearch

🇦🇹Austria17 hours ago
ALTEN logo

System Safety Engineer (all gender)

ALTEN

🇦🇹Austria18 hours ago
group.one logo

Initiativbewerbung

group.one

🇦🇹Austria1 hour ago