You'll join our Audio Department as a Junior Technical Audio Designer, working alongside our Senior Technical Audio Designer to drive audio implementation and tooling across our projects.
You'll sit between audio designers, technical designers and programmers, transforming creative ideas into systems that hold up under the demands of a multiplayer shooter.
This is a genuine entry-level position. You don't need shipped credits and you don't need to have built an audio system from scratch. You need to know your way around Wwise, be able to write Python, and want to get very good at this.
What you'll do
What you'll grow into
We're hiring for where you'll be in two years, not just where you are now. As you find your feet, you'll take over more:
- Owning audio systems end to end, from design through to maintenance.
- Building larger pipeline tools in Python and WAAPI that the whole audio team depends on day to day.
- Acting as a technical point of contact for audio designers — answering their questions and flagging changes that affect their work.
- Contributing to performance and memory optimization.
- Working with our engine and game programmers on audio features.
What you bring
- Experience implementing audio in a game engine.
- Knowledge of Wwise and the Wwise Authoring Tool. Personal projects, game jams, university work and mods all count.
- Ability to write Python. Scripts you've written to solve your own problems are exactly the right kind of experience.
- A portfolio, reel or GitHub showing audio work, tools, or both.
- Ability to communicate technical ideas clearly to non-technical developers.
- Strong organization, planning and a positive and constructive attitude.
- Love and passion for games, sound and music.
- Willingness to relocate to Frankfurt am Main, Germany
What you can expect from us
We believe in the value of in-person collaboration while also supporting flexibility. Our hybrid working model includes three days per week in the office and the option to work remotely up to two days per week, unless role-specific requirements or business needs require you to be on site.