HI

lead lighting artist call duty

Salary
$99K–$184K
USD per year
Moves you to
United States
Support
Relocation support
Posted
Sep 27, 2026
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    26 days ago

    Lead Lighting Artist (Call of Duty)

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    99 200 - 183 520$
    Work format
    hybrid
    Work type
    fulltime
    Grade
    lead
    b2
    Country
    US
    unityunrealpbrpost processingcolor gradingcall of dutyreal time lightingdynamic lightingbaked lighting
    Vacancy from Hirify Global, list of international tech companies
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    $99k-184k/yr
    $120k$140kmedian$160k

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    Job description

    Text:
    Hirify AI/Original
    TL;DR
    Lead Lighting Artist (Call of Duty): Leading the creation and implementation of real-time lighting for gameplay and cinematics in a AAA franchise with an accent on visual quality, composition, color, and technical performance. Focus on directing lighting R&D, improving workflows, mentoring artists, and solving complex lighting challenges across proprietary and commercial game engines.

    Location: Middleton, Wisconsin, United States; onsite work schedule of four days per week

    Salary: $99,200–$183,520 annual base pay

    Company

    hirify.global is a major interactive entertainment company, with Raven Software contributing to the Call of Duty franchise.

    What you will do

    • Lead a team creating and implementing real-time lighting for gameplay and cinematics.
    • Partner with the Art Director, artists, designers, programmers, and Production to deliver visual and technical quality.
    • Direct volumetrics, color grading, post-processing, and image effects to support visual and narrative goals.
    • Prototype lighting approaches, improve workflows, and spearhead lighting R&D initiatives.
    • Guide day-to-day execution, iteration, feedback, milestone planning, and resource forecasting.
    • Mentor artists, foster open communication, and promote performance, efficiency, quality, and accountability.

    Requirements

    • 8+ years of lighting experience, including 2+ years in a Lead role, in real-time game development or equivalent film/television experience.
    • Expert experience with Unreal, Unity, or equivalent proprietary game engines and lighting tools.
    • Strong experience with baked and dynamic lighting, light probes, reflection probes, post-processing, color grading, and image adjustment tools.
    • Strong understanding of PBR workflows, physically correct lighting, color theory, post-processing techniques, and industry lighting trends.
    • Excellent communication, collaboration, problem-solving, leadership, and mentoring skills.
    • An inspiring reel demonstrating realistic lighting, modern workflows, and creative technical solutions.

    Nice to have

    • Experience with Call of Duty tools or other proprietary engines.
    • Background in environments, animation, VFX, compositing, procedural workflows, or basic scripting.
    • Experience optimizing performance for console and PC platforms.
    • Strong traditional art foundation and passion for the Call of Duty franchise.

    Culture & Benefits

    • Respectful, collaborative, direct, and low-ego studio culture.
    • Medical, dental, vision, health savings or reimbursement accounts, and insurance programs.
    • 401(k) with company match, tuition reimbursement, and charitable donation matching.
    • Paid holidays and vacation, sick time, floating holidays, parental leave, and bereavement leave.
    • Mental health, wellbeing, fitness, legal, identity protection, and other voluntary benefit programs.
    • Relocation assistance may be available if the company requires a geographic move for the role.

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