HI
lead lighting artist call duty
- Salary
- $99K–$184KUSD per year
- Moves you to
- United States
- Support
- Relocation support
- Posted
- Sep 27, 2026
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26 days ago
Lead Lighting Artist (Call of Duty)
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99 200 - 183 520$
Work format
hybrid
Work type
fulltime
Grade
lead
b2
Country
US
unityunrealpbrpost processingcolor gradingcall of dutyreal time lightingdynamic lightingbaked lighting
Vacancy from Hirify Global, list of international tech companies
Plus is required to make matches and apply
Plus is required to make matches and apply
$99k-184k/yr
$120k$140kmedian$160k
Similar roles (14) ~ $140k/yr
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The role is well-defined with clear responsibilities, but the salary is below market median, which could limit its attractiveness.
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Hirify AI/Original
TL;DR
Lead Lighting Artist (Call of Duty): Leading the creation and implementation of real-time lighting for gameplay and cinematics in a AAA franchise with an accent on visual quality, composition, color, and technical performance. Focus on directing lighting R&D, improving workflows, mentoring artists, and solving complex lighting challenges across proprietary and commercial game engines.
Location: Middleton, Wisconsin, United States; onsite work schedule of four days per week
Salary: $99,200–$183,520 annual base pay
Company
hirify.global is a major interactive entertainment company, with Raven Software contributing to the Call of Duty franchise.
What you will do
- Lead a team creating and implementing real-time lighting for gameplay and cinematics.
- Partner with the Art Director, artists, designers, programmers, and Production to deliver visual and technical quality.
- Direct volumetrics, color grading, post-processing, and image effects to support visual and narrative goals.
- Prototype lighting approaches, improve workflows, and spearhead lighting R&D initiatives.
- Guide day-to-day execution, iteration, feedback, milestone planning, and resource forecasting.
- Mentor artists, foster open communication, and promote performance, efficiency, quality, and accountability.
Requirements
- 8+ years of lighting experience, including 2+ years in a Lead role, in real-time game development or equivalent film/television experience.
- Expert experience with Unreal, Unity, or equivalent proprietary game engines and lighting tools.
- Strong experience with baked and dynamic lighting, light probes, reflection probes, post-processing, color grading, and image adjustment tools.
- Strong understanding of PBR workflows, physically correct lighting, color theory, post-processing techniques, and industry lighting trends.
- Excellent communication, collaboration, problem-solving, leadership, and mentoring skills.
- An inspiring reel demonstrating realistic lighting, modern workflows, and creative technical solutions.
Nice to have
- Experience with Call of Duty tools or other proprietary engines.
- Background in environments, animation, VFX, compositing, procedural workflows, or basic scripting.
- Experience optimizing performance for console and PC platforms.
- Strong traditional art foundation and passion for the Call of Duty franchise.
Culture & Benefits
- Respectful, collaborative, direct, and low-ego studio culture.
- Medical, dental, vision, health savings or reimbursement accounts, and insurance programs.
- 401(k) with company match, tuition reimbursement, and charitable donation matching.
- Paid holidays and vacation, sick time, floating holidays, parental leave, and bereavement leave.
- Mental health, wellbeing, fitness, legal, identity protection, and other voluntary benefit programs.
- Relocation assistance may be available if the company requires a geographic move for the role.
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