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ZM

Senior Environment Artist

ZeniMax Media
Posted Jun 1, 2026, 5:46 AM UTC
📦Relocation support
🇸🇪Sweden
📁Other
Is this job info correct?
Job Locations SE-C-Uppsala

Job ID 2026-3477

Category Art

Type Regular Full-Time

Overview

MachineGames is looking for a Senior Environment Artist to join our team!

MachineGames Sweden AB is a game developer based in Uppsala, Sweden (a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times).

Founded in 2010, MachineGames consists of seasoned, passionate and talented developers recognized for unique creative vision and ability to fuse intense first-person gameplay with immersive narratives, all within beautifully detailed worlds. The studio is best known for developing games in the Wolfenstein-series and, most recently, the development of the critically acclaimed Indiana Jones and the Great Circle.

In this position you will be working in a tight-knit department under the supervision of our Leads and World Art Director and you will collaborate in cross-functional teams on a daily basis. A focus for this role will be on creating high quality materials and we are looking for a senior artist with an interest in just that, while being able to craft visually strong and cohesive environments in the highest standard.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.

Our Studio Has a Legacy Of Being Down To Earth And Free From Big Egos, Our Everyday Work As Well As Our Long-term Goals Are Driven By Our Values

  • We value Team performance over individual performance
  • We practice an open door policy
  • We deliver what we promise
  • We give constructive and actionable feedback
  • We practice ownership and accountability
  • We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid setting, at either our HQ in Uppsala or in our satellite office in Sundsvall, Sweden starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.

Responsibilities

  • Take ownership of the entire environment art pipeline: creation of assets, modular kits and photoreal textures & materials, along with an understanding of set dressing and large-scale composition.
  • Deliver high quality art whilst following established art direction.
  • Share knowledge with the team and mentor/guides more junior artists.
  • Collaborate with level design, architects, tech, light and VFX, directors, and other departments.
  • Work with leads/directors to continually revise game environments, refine visual quality, and incorporate storytelling and drama.
  • Take ownership of levels while respecting deadlines.
  • Environment building according to level design requirements and gameplay constraints.

Qualifications

  • Working experience with AAA titles shipped.
  • Strong capability in creating textures and materials
  • Great understanding of visual hierarchy.
  • Excellence in 3D art execution and building out environments with great attention to detail
  • Expert knowledge of industry standard 3D modeling, sculpting and PBR texturing packages.
  • Technical understanding of AAA pipelines and performance budgets.
  • Understands and can work within technical constraints.
  • Interest in new workflows and technical advancements.
  • Fluent in English, both in written and verbal form.
  • Experience with game editors.
  • Level Design and Photogrammetry skills are considered a plus.
  • Passion for games and art!

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