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11 bit studios logo

Senior Stealth & Combat Designer (Unannounced Project)

11 bit studios
Posted 3 weeks ago
📦Relocation support
🇵🇱Poland
📁Design
Is this job info correct?

This position requires working in hybrid model in our Warsaw office What will you be doing on a day-to-day basis? In this role, you will be responsible for the stealth and combat systems, NPC behaviours, enemy archetypes, encounters and combat spaces, player feedback, and balancing the moment-to-moment related gameplay loop. You'll drive features from concept to final polish, working closely with gameplay and AI programmers, animation, level design, UI/UX, VFX, audio and production, while owning the overall quality, consistency and feel of the stealth/combat experience. What will help you succeed in this role? 7+ years of professional experience in Combat design, Gameplay Design, Technical Design, AI Design or a related discipline. Shipped at least two PC or console titles, including one where you owned a significant gameplay feature from concept to release. Strong experience designing stealth gameplay, combat gameplay or both. Deep understanding of player agency, gameplay readability, encounter design and moment-to-moment pacing. Experience designing NPC behaviors, enemy archetypes and AI-driven gameplay systems. Practical experience working directly in Unreal Engine. Strong knowledge of Blueprints, Behavior Trees, State Trees or equivalent gameplay scripting solutions. Hands-on approach to gameplay implementation, not only documentation. Proven ability to define and drive the long-term vision of complex gameplay systems, ensuring consistency throughout development. Excellent analytical and problem-solving skills. Ability to quickly identify gameplay issues, prototype solutions and iterate based on testing and player feedback. Strong communication skills: openness to feedback and experience collaborating with multidisciplinary teams. Highly organized, self-driven and comfortable taking ownership of complex features with minimal supervision. Ability to balance creative vision with technical constraints and production realities. Experience creating concise, actionable gameplay documentation. Ownership mindset with the ability to independently drive complex gameplay features. Communication skills in English and Polish (minimum B2 level) Portfolio (required) Please submit a portfolio with examples of: Combat mechanics you've designed and implemented. Enemy archetypes, AI behaviours or combat systems you've created. Hands-on implementation of gameplay features, not only design documentation. Examples that illustrate your design process, iteration and problem-solving approach. What we offer? Health and Wellness psychological support/care private medical package Multisport Development team training budget in-office library Our office near Metro Stadion Narodowy and Dworzec Wschodni stations dog-friendly in-house gym no dress code car and bike parking chill zone video, board and arcade games Working conditions flexible working hours hybrid work (3 days from office, 2 days from home + additional pool of remote days per year) 20 or 26 days of fully-paid holiday leave international working environment Events and more attendance in game dev events relocation budget for candidates from abroad referral program annual company events merch/swag

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