Relomote
Remote JobsRelocation Jobs
Add companySaved
Relomote

Relomote is a job board for remote, hybrid, and relocation jobs — every listing AI-classified for the countries it actually hires from, or the visa and relocation support it offers.

LinkedInCrunchbase

Remote jobs by category

  • Remote Engineering & Development jobs
  • Remote Customer Support jobs
  • Remote Design jobs
  • Remote Marketing jobs
  • Remote Sales jobs
  • Remote Product jobs
  • Remote Data & Analytics jobs
  • Remote People & Talent jobs
  • Remote Writing & Content Creation jobs
  • Remote Finance jobs
  • Remote Legal & Compliance jobs
  • Remote Operations & Admin jobs
  • Remote Data Entry jobs
  • Remote Virtual Assistant jobs
  • Remote Education/Training jobs
  • Remote Healthcare/Clinical jobs
  • Remote Other jobs

Remote jobs by location

  • Work from anywhere jobs
  • Remote jobs in Africa
  • Remote jobs in Asia
  • Remote jobs in Europe
  • Remote jobs in Latin America
  • Remote jobs in Middle East
  • Remote jobs in North America
  • Remote jobs in Oceania
  • All remote jobs →

Relocation & visa sponsorship

  • Visa sponsorship jobs
  • Relocation package jobs
  • Relocate to Europe
  • Relocate to Germany
  • Relocate to Netherlands
  • Relocate to Spain
  • Relocate to Portugal
  • Relocate to Greece
  • Relocate to United Kingdom
  • Relocate to Canada
  • Relocate to Australia
  • Relocate to Sweden
  • Relocate to Switzerland
  • Relocate to Japan
  • Relocate to United Arab Emirates
  • All relocation jobs →

© 2026 RelomoteAboutPrivacyTerms

Contact [email protected] · Built by Mahmoud

Relomote
Remote JobsRelocation Jobs
Add companySaved
Triband logo

Senior Technical Game Designer

Triband
Posted Jun 22, 2026, 5:40 PM UTC
🛂Visa sponsorship
🇩🇰Denmark
📁Design
Is this job info correct?

Senior Technical Game Designer Apply here The person we’re looking for goes by many names. You might know it under Creative Gameplay Programmer, Game Designer, Creative Coder, Creative Gameplay Engineer, you name it. But that doesn’t really matter because a title is just a title. What matters is this: We always need creative, playful people who can also code because we live by the principle: show, don’t tell. This stems from a belief that you don’t really know how something works (or if it’ll make your colleagues chuckle) without playing it, so we end up making a lot of prototypes. You’re needed in several different teams, so you might join either one of our live game teams, or join one of our newer, unannounced projects. Wherever you land, the general responsibilities stay the same. Okay, let’s get more specific. Here’s what you’ll do on a day-to-day Generate ideas. You’ll always take part in the design side, and you can be as much involved in the overall game design as you wish. Implement ideas all the way to shipping (mechanics, interacting systems, adventures, quests… Anything that’s goofy and playful). That’s why programming and game engine expertise are non-negotiables. Solve design problems by trying to find a home for even the oddest or weirdest ideas. Maintain game quality by fixing bugs, reviewing test videos and documenting findings. Build gameplay features with a lot of creative freedom. You’ll often prototype things that may end up on the backlog or never make it into a game, so being able to let go and kill your darlings (or put them into cryosleep) is crucial. Must-haves You’re proficient in Unity and C#, meaning that you know how to add legs to a car and make it walk. You’ve been through a full game production cycle before, either shipping your own personal project or working on a published game as part of a team. You love to build, don’t mind showing your rough first draft, and are brave enough to make all the bad, dad, silly, childish jokes. You approach other people’s ideas with openness and try to understand the intention before giving feedback or shooting them down prematurely. Requirements for any job at Triband You thrive in taking ownership of your area: you spot problems, seek advice when needed, and implement creative solutions that push projects forward. You're motivated by collaboration, mutual respect, inclusiveness, and creativity, and you actively contribute to sustaining that culture. You value a positive work environment and contribute to making the studio a fun and supportive place. You have team production experiences, such as using version control software (we use git), branching, stand-ups, sprints, and reviews. Practicalities We don’t offer relocation support or visa sponsorship for this role. We work a 37-hour work week, with core hours 10-15, and the freedom to start and finish anywhere between 7 and 18. We work on-site at our cozy office in central Copenhagen. No crunch. People over deadlines. Our working language is English. We offer Silly but ambitious projects, and the chance to work on and impact great games that reach millions of players. A playful and ambitious work environment where experimentation is encouraged. Friendly and kind colleagues who love making each other laugh as much as making games. A professional development budget to invest in your growth. Social activities like Friday bars, hobby nights, board game nights, team events, you name it. Daily lunch at a local restaurant just a walk across the lakes away, with plant-based options (and soft ice on Thursdays). Six weeks of vacation (five standard plus one extra on us). Paid parental leave at full salary for the periods covered by state reimbursement. Child's first sick day on us, no questions asked. Pension plan and private health insurance. Endless amounts of coffee. WHAT THE TRIBAND? Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by our mission to make everyone laugh. To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn’t always work out, but we always learn something. We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games - and we believe diversity makes for better teams. For these reasons, we look for people who bring new perspectives and will challenge us and our way of doing things. For more info about Triband, check out: triband.net/about Department Game Production Locations Copenhagen Copenhagen About Triband Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by a simple mission: to make everyone laugh. To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn’t always work out, but we always learn something. We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games - and we believe diversity makes for better teams. For these reasons, we look for people who make the team better, bring new perspectives, and will challenge us and our way of doing things! Founded in 2016 Co-workers 60

Similar jobs

Similar jobs

Triband logo

Expert Game Designer

Triband

🇩🇰DenmarkJun 23, 2026, 7:13 PM UTC
UNICEF logo

Contracts Officer, P-2, Temporary Position, 364 days, Supply Division, COPENHAGEN, #00134584

UNICEF

🇩🇰DenmarkYesterday
Too Good To Go logo

Cloud Systems Administrator

Too Good To Go

🇩🇰Denmark1 weeks ago
Genmab logo

Executive Assistant, CMC Development and Manufacturing

Genmab

🇩🇰Denmark1 weeks ago
UNICEF logo

Programme Budget Specialist, P-3, Fixed Term Position, Copenhagen, Supply Division, #00102939

UNICEF

🇩🇰Denmark1 weeks ago
Triband logo

Senior Gameplay Programmer

Triband

🇩🇰Denmark3 weeks ago