Relomote
Remote JobsRelocation Jobs
Add companySaved
Relomote

Relomote is a job board for remote, hybrid, and relocation jobs — every listing AI-classified for the countries it actually hires from, or the visa and relocation support it offers.

LinkedInCrunchbase

Remote jobs by category

  • Remote Engineering & Development jobs
  • Remote Customer Support jobs
  • Remote Design jobs
  • Remote Marketing jobs
  • Remote Sales jobs
  • Remote Product jobs
  • Remote Data & Analytics jobs
  • Remote People & Talent jobs
  • Remote Writing & Content Creation jobs
  • Remote Finance jobs
  • Remote Legal & Compliance jobs
  • Remote Operations & Admin jobs
  • Remote Data Entry jobs
  • Remote Virtual Assistant jobs
  • Remote Education/Training jobs
  • Remote Healthcare/Clinical jobs
  • Remote Other jobs

Remote jobs by location

  • Work from anywhere jobs
  • Remote jobs in Africa
  • Remote jobs in Asia
  • Remote jobs in Europe
  • Remote jobs in Latin America
  • Remote jobs in Middle East
  • Remote jobs in North America
  • Remote jobs in Oceania
  • All remote jobs →

Relocation & visa sponsorship

  • Visa sponsorship jobs
  • Relocation package jobs
  • Relocate to Europe
  • Relocate to Germany
  • Relocate to Netherlands
  • Relocate to Spain
  • Relocate to Portugal
  • Relocate to Greece
  • Relocate to United Kingdom
  • Relocate to Canada
  • Relocate to Australia
  • Relocate to Sweden
  • Relocate to Switzerland
  • Relocate to Japan
  • Relocate to United Arab Emirates
  • All relocation jobs →

© 2026 RelomoteAboutPrivacyTerms

Contact [email protected] · Built by Mahmoud

Relomote
Remote JobsRelocation Jobs
Add companySaved
Wargaming logo

Technical Artist (World of Tanks Console)

Wargaming
Posted 2 hours ago
📦Relocation support🛂Visa sponsorship
🇨🇾Cyprus🇷🇸Serbia
📁
Engineering & Development
Is this job info correct?

Job Overview We are looking for a Technical Artist to join Wargaming and be a part of the product team working on World of Tanks Console. What will you do? Support the vehicle art pipeline on console: validate incoming assets, troubleshoot integration issues, and keep content production stable across the team Improve the current artist workflow: identify bottlenecks, propose practical fixes, and roll out pipeline changes that reduce manual work and error rates Develop and maintain tools, scripts, and workflows in Maya, 3ds Max, and Blender to speed up modeling checks, scene setup, export, and delivery for console builds Build and maintain Substance Designer graphs and material templates used across the pipeline; support Substance Painter handoff and texture validation for console-ready PBR sets Implement and integrate art content into the game engine using proprietary tools (Tank Importer, Forge), including game object templates, material assignments, texture setups, and XML configuration Maintain shader, material, and asset validation workflows to catch issues before content hits console builds Optimize art content for Xbox and PlayStation: LODs, texture memory, draw calls, and other platform-specific performance constraints Contribute to pipeline documentation and provide technical guidance to artists on naming conventions, file structure, export rules, and engine requirements Run in-engine QA on console builds to verify asset correctness, visual consistency, and performance against platform budgets Collaborate with artists, designers, and engineers on pipeline improvements and fixes for recurring production blockers Professional proficiency in English What are we looking for? 3+ years of experience as a Technical Artist in game production, preferably on console titles Strong scripting skills (Python, MaxScript, or similar) and comfort building practical production tools Solid understanding of the game art pipeline: modeling, UVs, baking, PBR texturing, rigging, and engine implementation Proficiency in Maya, 3ds Max, and/or Blender; working knowledge of Substance Painter, Substance Designer, and Photoshop Experience integrating and validating assets in a proprietary or in-house game engine; comfortable working without off-the-shelf DCC-to-engine plugins Good grasp of console platform constraints (Xbox, PlayStation): memory budgets, LOD strategy, shader cost, and build-time validation Understanding of console optimization pipelines: how assets move from DCC through bake/export/import into builds with platform budgets enforced at each step Experience with version control systems (Perforce, SVN, or similar) Ability to read and maintain structured data (XML or equivalent) and debug configuration issues Clear documentation habits and enough communication skills to unblock artists without slowing production What additional skills will help you stand out? Experience supporting vehicle or hard-surface asset pipelines Familiarity with character pipelines: rigging validation, skinning checks, and engine-ready character setup Familiarity with cloth pipeline workflows: simulation export, deformation, and in-engine cloth setup or troubleshooting Familiarity with rigging and skinning workflows from a tooling or validation perspective Understanding of BC/DXT texture compression formats and how compression choices affect visual quality and memory on console Prior experience with proprietary game engines and custom import/editor tooling Prior work on World of Tanks, World of Tanks Console, or similar vehicle-based titles Hands-on experience profiling and fixing art-related performance issues on console hardware or dev kits Knowledge of tank asset structure and how vehicle content is organized in a live-service game Interest in World of Tanks Console gameplay and how content updates ship to players Work mode Hybrid (2-3 days of work from the office) This role is eligible for relocation & immigration support Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include: Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) Sick Leave Compensation, Maternity Leave Benefits Premium Private Health Insurance Career development and education opportunities within the company English clubs and platform for learning languages Mental well-being program (iFeel) Commuting allowance Company events FitPass membership Discounts for employees Personal Gaming Account Coffee, fruits, and snacks in the office On-site canteen with subsidized prices for food and drinks Seniority Awards Referral program - you can recommend the best talents to the Company and receive a reward Please submit your CV in English to ensure smooth processing and review. About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

Similar jobs

Similar jobs

Ruya AI logo

Senior Full Stack Frontend Engineer

Ruya AI

🇷🇸Serbia12 hours ago
Ruya AI logo

Backend Data Engineer

Ruya AI

🌍Serbia, United States15 hours ago
TradingView logo

Senior Mobile QA Automation

TradingView

🌍Cyprus, GeorgiaYesterday
Wheely logo

Site Reliability Engineer

Wheely

🌍Cyprus, United Kingdom1 weeks ago
Wheely logo

Full-Stack Engineer, Privacy

Wheely

🇨🇾Cyprus1 weeks ago
FI

Machine Learning Engineer

findev

🌍Poland, Cyprus1 weeks ago