Job Description This is a remote position. Role Overview We are looking for a passionate Fresher 3D Artist to join our creative team on project-based assignments. This role is ideal for beginners who want to gain real-world experience while working on structured production pipelines. Key Responsibilities Create high-quality 3D models, environments, props, or assets based on project requirements Develop clean topology suitable for animation, rendering, or real-time use Apply textures, materials, and lighting as required Collaborate with animators, developers, and leads to meet creative and technical standards Make revisions based on feedback within agreed timelines Deliver assets in required formats and naming conventions Requirements Required Skills Proficiency in one or more 3D software tools such as Blender, Maya, or 3ds Max Strong understanding of modeling fundamentals, proportions, and form Basic knowledge of UV mapping and texturing workflows Ability to follow reference, style guides, and briefs accurately Good communication and time management skills Good to Have Experience with real-time pipelines (Unreal Engine or Unity) Knowledge of PBR workflows and optimization Experience in animation, rigging, or lighting Prior freelance or studio project experience Who Can Apply Freshers with a strong portfolio or demo work Self-taught artists with practical project experience