- Hiring from
- Asia, Europe
- Work type
- Remote
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ABOUT YOU
We’re looking for an experienced 3D Character Artist who is passionate about creating high-quality, realistic characters and creatures. You have a strong understanding of anatomy (including animals) and are confident working across the full production pipeline — from high-poly sculpting to fully optimized, game-ready assets.
ABOUT US
RESPONSIBILITIES
Lead the technical implementation of gameplay systems in Unreal Engine 5
Architect and maintain multiplayer systems, networking, and server-side gameplay infrastructure
Drive engineering best practices, code quality, and long-term technical scalability
Optimize runtime performance across gameplay and multiplayer systems
Collaborate with technical art and creative teams on integrated production workflows
Support cloud-delivered interactive experiences and scalable online environments
Mentor engineers and contribute to technical leadership across the project
Work closely with production and stakeholders to align technical execution with project goals
REQUIREMENTS
from high-poly sculpting to low-poly,
retopology,
UV mapping,
PBR texturing
Nice to Have
- Experience with Unity
- Experience as a versatile 3D artist — creating environments, props, vehicles, and hard-surface assets in addition to characters
- Basic understanding of blendshapes (morph targets) and facial animation
- Experience with Marvelous Designer (clothing)