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Senior Character Technical Artist

Hiring from
Europe
Work type
Remote
Posted
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Character Technical Artist (Content & Performance, UE5)

Responsibilities:
• Document and maintain limits, guidelines and best practices along with the Art and Creature teams.
• Own the character pipeline from DCC to UE5, including asset validation.
• Build and maintain character customization with Mutable.
• Integrate MetaHuman characters for production, including grooms and LODs.
• Set and enforce character budgets, profile performance, and optimize characters.
• Own character materials: skin, hair, eyes and cloth.
• Build tools when necessary to support artists and outsourcing, or communicate requirements to the Central Tech Art Pipeline team.

Candidate Requirements:
• 3+ years of experience as a Technical Artist with a character focus.
• Strong UE5 experience with characters: skeletal meshes, LODs, materials.
• Production experience with MetaHuman.
• Experience with Mutable or another modular customization system.
• Performance profiling and optimization in Unreal.
• Experience with tools and DCCs.

Personal qualities:
• Ownership.
• Ability to identify pipeline problems quickly.
• Values collaboration over personal brilliance.
• Good communicator and easy to work with.

Will be a plus:
• C++ (UE5).
• Houdini.
• Chaos Cloth and groom tools.

Work format:
• Office (Prague)
• Office (Kyiv)
• Remote (Across Europe/Ukraine)


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