Art Director
- Hiring from
- Poland
- Work type
- Remote
- Posted
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๐ We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
๐ Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
๐ #1 in the Cryptogram niche by downloads
โ๏ธ #3 in Word Games
Weโre looking for an experienced Art Director to join the Picture Blast Solitaire team. The role combines art, UX and game feel, covering how the game looks and how good it feels to play at every moment, in close collaboration with the product team.
What are you working on?
Genres: Puzzle, Word Games, Casual
Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
Review the current visuals and UX of the project and prepare a prioritized improvement plan
Improve game feel: animations, feedback on player actions, satisfying moments at key points of gameplay
Create and maintain the gameโs style guide: palette, UI elements, fonts, rules for animations and effects
Develop the gameโs visual style, including potential major changes such as backgrounds and the overall visual approach, and prepare variants for A/B tests
Lead the art team: set tasks, review work, give feedback, support growth
Set tasks for and review UX flows and interfaces
Set tasks for animations and VFX, review and accept results in the build
Take part in new feature development from the concept stage: the visual and UX side of the feature and its integration into the overall style
Review and approve all visual assets before they go into the game
Check visuals in the build on devices and set fix tasks for the development team
What kind of professional are we looking for?
3+ years in game development as an Art Director or Art Lead
Experience with mobile casual projects where visuals and game feel are key: puzzle, coloring, hidden object, merge, match-3, farm
Experience with a LiveOps product
A portfolio of projects where you were responsible for the visuals
Deep expertise in 2D art, UI/UX and game feel for mobile games
Experience leading an art team: setting tasks, reviewing work, hiring, developing artists
Experience setting tasks for and reviewing UI/UX in mobile games: mobile interface patterns, readability on small screens, onboarding
Understanding of animation and VFX production, including integration into Unity (Spine or similar), at the level of setting tasks and accepting results
Deep understanding of current AI tools for art
Understanding of mobile device technical constraints
Experience working in a product team in close collaboration with the producer, game design and development
Nice to have
Experience independently defining the visual direction of a product that has been released
Experience working on successful projects with a multi-million audience
Experience organizing large-scale production of illustrated content in a consistent style
Hands-on experience implementing AI in art production
What are the conditions and bonuses?
๐ด 18 business days of compensated day-offs
8 paid Personal Days a year + 1 day is added every year
๐ Flexible Public Holidays policy
โค๏ธโ๐ฉน 100% Sick Leave compensation
๐ป Payment for wear and tear on equipment while using a personal computer
๐ Remote work
