Backend Engineer, Multiplayer
BisectHostingApply Job Type Full-time Description BisectHosting is hiring a Backend Engineer, Multiplayer to build core orchestration systems for game studios running dedicated multiplayer servers. You'll work across server allocation, fleet management, infrastructure orchestration, deployments, scaling, and developer-facing APIs. This is a high-ownership role with responsibility for major areas of the platform from technical design through production operation. Requirements What you'll work on: Build core multiplayer server orchestration, allocation, scheduling, and lifecycle systems Design fleet management, autoscaling, regional placement, health, and failure recovery Build deployment, rollout, rollback, and capacity-management systems Develop control-plane services, host agents, and APIs used by game backends and matchmaking systems Write Infrastructure-as-Code transformers across cloud, bare-metal, and BisectFleets™ environments Design reliable distributed systems around retries, reconciliation, partial failures, and eventual consistency Build observability for allocation latency, fleet health, capacity, and infrastructure failures Own the technical roadmap and production operation of the systems you build What we're looking for: Strong professional experience building backend, infrastructure, platform, or distributed systems Professional experience integrating multiplayer infrastructure Experience supporting at least one multiplayer game through a production launch Strong understanding of dedicated game servers, matchmaking, sessions, and multiplayer networking Strong Linux, networking, Docker, and cloud infrastructure fundamentals Experience with Infrastructure-as-Code such as Terraform, Pulumi, CloudFormation, or CDK Experience designing highly available systems, asynchronous workflows, and production APIs Ability to independently take an infrastructure problem from requirements through architecture, implementation, deployment, and operation Preferred Qualifications: Experience building multiplayer server orchestration or scheduling systems Strong Kubernetes or Agones experience Experience operating workloads across cloud and bare-metal infrastructure Experience with distributed coordination, messaging systems, and high-throughput state stores Experience with latency-aware placement, capacity forecasting, or autoscaling Experience integrating infrastructure with Unity, Unreal Engine, or external developer SDKs Experience operating multi-region infrastructure and responding to production incidents Experience migrating or scaling a live multiplayer title across infrastructure providers Salary Description $80-$130k/year