Relomote
Remote JobsRelocation Jobs
Add companySaved
Relomote

Relomote is a job board for remote, hybrid, and relocation jobs — every listing AI-classified for the countries it actually hires from, or the visa and relocation support it offers.

LinkedInCrunchbase

Remote jobs by category

  • Remote Engineering & Development jobs
  • Remote Customer Support jobs
  • Remote Design jobs
  • Remote Marketing jobs
  • Remote Sales jobs
  • Remote Product jobs
  • Remote Data & Analytics jobs
  • Remote People & Talent jobs
  • Remote Writing & Content Creation jobs
  • Remote Finance jobs
  • Remote Legal & Compliance jobs
  • Remote Operations & Admin jobs
  • Remote Data Entry jobs
  • Remote Virtual Assistant jobs
  • Remote Education/Training jobs
  • Remote Healthcare/Clinical jobs
  • Remote Other jobs

Remote jobs by location

  • Work from anywhere jobs
  • Remote jobs in Africa
  • Remote jobs in Asia
  • Remote jobs in Europe
  • Remote jobs in Latin America
  • Remote jobs in Middle East
  • Remote jobs in North America
  • Remote jobs in Oceania
  • All remote jobs →

Relocation & visa sponsorship

  • Visa sponsorship jobs
  • Relocation package jobs
  • Relocate to Europe
  • Relocate to Germany
  • Relocate to Netherlands
  • Relocate to Spain
  • Relocate to Portugal
  • Relocate to Greece
  • Relocate to United Kingdom
  • Relocate to Canada
  • Relocate to Australia
  • Relocate to Sweden
  • Relocate to Switzerland
  • Relocate to Japan
  • Relocate to United Arab Emirates
  • All relocation jobs →

© 2026 RelomoteAboutPrivacyTerms

Contact [email protected] · Built by Mahmoud

Relomote
Remote JobsRelocation Jobs
Add companySaved
Hatsulabs logo

Character Lighting & Look Development Artist

Hatsulabs
Posted Jul 2, 2026, 7:07 AM UTC
🌍Worldwide🏠Remote📁Design
Is this job info correct?

Position Summary We’re looking for a Character Lighting & Look Development Artist to own the visual presentation of our hero characters in a cinematic narrative game built in Unity URP. Your primary focus will be character lighting across visual novel scenes and cinematic vignettes, as well as producing polished promotional character renders and key art at multiple quality tiers — making sure every character looks stunning, emotionally resonant, and visually distinct. You’ll work closely with character artists, environment artists, and technical artists to craft lighting setups that treat our characters as the emotional core of the game, while keeping performance viable on mobile. Key Responsibilities • Hero Character Lighting: Design and implement lighting that enhances the beauty, readability, and emotional impact of characters in VN scenes and cinematics, with special attention to skin, eyes, and hair. • Promotional Character Renders: Create and refine lighting and compositing setups for collectible character key art and promotional renders across multiple quality tiers, ensuring each tier has a distinct visual identity. • Cinematic Atmosphere: Establish mood-driven lighting direction across narrative scenes and cutscenes, ensuring characters remain the focal point while environments provide complementary tone and depth. • Performance-Aware Implementation: Balance baked and real-time lighting in Unity URP, leveraging Forward+ rendering, light probes, and reflection probes to achieve high visual quality within mobile constraints. • Lighting Pipeline: Manage HDRIs, LUTs, and post-processing stacks to maintain visual consistency and flexibility across scenes. • Collaboration: Partner with character artists and technical artists to ensure lighting interacts naturally with materials and shaders, providing feedback on material and texture quality as needed. Requirements • 5+ years of experience as a Lighting Artist in games, animation, or real-time projects, with a portfolio emphasizing character and cinematic lighting. • Experience lighting in Unity (URP preferred), with at least one shipped real-time project. • Strong understanding of lighting fundamentals — color, contrast, composition, and how lighting drives mood and emotion. • Familiarity with mobile lighting workflows, including baked lightmaps, light probes, reflection probes, and post-processing optimization. • Ability to collaborate effectively with cross-disciplinary teams and respond quickly to creative feedback. Nice to Haves • Experience with look development — tweaking materials, textures, and shaders to achieve a target visual quality. • Experience lighting for stylized or non-photorealistic rendering pipelines. • Experience creating distinct visual treatments for different tiers of collectible character art or promotional renders. • An eye for character posing, composition, and camera framing for promotional renders and key art. • Experience with cinematic lighting for narrative sequences or cutscenes. • Familiarity with LUT creation and color grading workflows. • Knowledge of PBR materials and how lighting interacts with different surface types (fabric, skin, hair).

Similar jobs

Similar jobs

Prolific Academic Ltd logo

Game Development / Environment Artist - Valencia, Spain (Freelance - Remote)

Prolific Academic Ltd

🌍WorldwideMay 28, 2026, 1:56 AM UTC
Prolific Academic Ltd logo

Game Development / Environment Artist - Lille, France (Freelance - Remote)

Prolific Academic Ltd

🌍WorldwideMay 28, 2026, 1:56 AM UTC
YM

Graphic Designer

Your Marketing Partners

🌍Worldwide6 hours ago
GI

Creative Producer (Radiotech)

Gismart

🌍Worldwide6 hours ago
GI

Creative Production Lead (Radiotech)

Gismart

🌍Worldwide6 hours ago
SM

Digital PR & Media Outreach Expert (Freelance)

Space M Online

🌍Worldwide2 hours ago