Creative Systems Engineer
- Salary
- $140K–$160K
- Hiring from
- United States
- Work type
- Remote
- Posted
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InfernoRed Technology United States and Puerto Rico (Remote)
We are a talented team of experienced software developers and builders who create incredible products for some of the world's most interesting companies. Clients like Discovery Channel, NPR, and Microsoft, rely on us to build high-quality software for their customers.
Creative Systems Engineer
We're looking for a builder who moves comfortably between imagining what could exist and shipping software that makes it real.
This is a product development role within an Immersive Experiences team, which manages the design and development of the company's apps for spatial platforms and 3D visualization.
You'll build products and immersive experiences grounded in hands-on experience with 3D technology, content pipelines, and real-time applications, bringing creative judgment, design skills, and engineering depth to the work.
What you'll do
· Find the opportunity. Work with designers, artists, engineers, and product partners to understand their goals, uncover friction, and identify opportunities across spatial experiences and 3D development.
· Make ideas tangible. Develop interaction concepts, real-time scenes, and working prototypes. Explore how people navigate, manipulate, and interact with 3D content, then use feedback to refine the experience.
· Build and ship products. Develop interactive 3D features, spatial interfaces, services, and integrations. Contribute to architecture decisions, code reviews, and shared codebases.
· Advance 3D workflows. Build and improve asset pipelines, scene assembly tools, and connections between content creation tools and runtime environments. Help the team move 3D content from creation through integration, optimization, and deployment.
· Design how agents interact with the creative process. Give agents clear responsibilities, context, tools, and boundaries. Identify useful applications within 3D production and development, define where people direct or review the work, and evaluate the results.
· Own work through delivery. Carry promising ideas beyond the prototype, including testing, documentation, release, monitoring, and follow-up improvements.
· Improve how the team builds. Reduce friction in local tooling, builds, automated checks, and release workflows. Develop reusable tools, agent skills, and patterns that colleagues can adopt.
· Make systems dependable. Apply security and reliability practices throughout development. Investigate failures and improve rendering performance, responsiveness, resource use, cost, and recovery with engineering partners.
What we're looking for
· Experience with real-time engines or rendering frameworks and 3D content pipelines, including asset integration, scene composition, materials, lighting, animation, and optimization.
· Experience in Apple or Android engineering ecosystems, including hands-on contributions to production codebases and familiarity with platform APIs, architecture, performance debugging, and build and release workflows.
· Creative judgment and practical design skills across spatial interaction, user flows, visual composition, and prototyping. You can shape clear interfaces, attend to usability and accessibility, and refine your work through user feedback.
· Experience building with models and agents, connecting them to tools and data, and evaluating their behavior against real use cases.
· Regular use of agent-assisted development tools, with an understanding of their strengths and failure modes. You can inspect, challenge, and take responsibility for the work they produce.
· Practical experience with software security, site reliability engineering (SRE), and DevOps practices, including automated delivery, secrets and permissions management, monitoring, and recovery.
· Clear communication across creative and technical disciplines, with an ability to translate between artistic intent, interaction design, and engineering constraints.
Experience
· 5+ years of professional experience in real-time 3D development, technical art, XR, or game-engine work, including at least one shipped product or production pipeline you helped build.
· Bachelors degree in computer science, computer engineering, game development, interactive media, or a related field, or equivalent practical experience.
· A portfolio or work samples showing real-time, 3D, or spatial projects (prototypes, shipped apps, or pipeline tools).
· Proficiency in at least one engine (Unity or Unreal) and one platform language (Swift, Kotlin, C#, or C++).
