Relomote
Remote JobsRelocation Jobs
Add companySaved
Relomote

Relomote is a job board for remote, hybrid, and relocation jobs — every listing AI-classified for the countries it actually hires from, or the visa and relocation support it offers.

LinkedInCrunchbase

Remote jobs by category

  • Remote Engineering & Development jobs
  • Remote Customer Support jobs
  • Remote Design jobs
  • Remote Marketing jobs
  • Remote Sales jobs
  • Remote Product jobs
  • Remote Data & Analytics jobs
  • Remote People & Talent jobs
  • Remote Writing & Content Creation jobs
  • Remote Finance jobs
  • Remote Legal & Compliance jobs
  • Remote Operations & Admin jobs
  • Remote Data Entry jobs
  • Remote Virtual Assistant jobs
  • Remote Education/Training jobs
  • Remote Healthcare/Clinical jobs
  • Remote Other jobs

Remote jobs by location

  • Work from anywhere jobs
  • Remote jobs in Africa
  • Remote jobs in Asia
  • Remote jobs in Europe
  • Remote jobs in Latin America
  • Remote jobs in Middle East
  • Remote jobs in North America
  • Remote jobs in Oceania
  • All remote jobs →

Relocation & visa sponsorship

  • Visa sponsorship jobs
  • Relocation package jobs
  • Relocate to Europe
  • Relocate to Germany
  • Relocate to Netherlands
  • Relocate to Spain
  • Relocate to Portugal
  • Relocate to Greece
  • Relocate to United Kingdom
  • Relocate to Canada
  • Relocate to Australia
  • Relocate to Sweden
  • Relocate to Switzerland
  • Relocate to Japan
  • Relocate to United Arab Emirates
  • All relocation jobs →

© 2026 RelomoteAboutPrivacyTerms

Contact [email protected] · Built by Mahmoud

Relomote
Remote JobsRelocation Jobs
Add companySaved
Playmagic logo

Experienced Technical Artist (Mexico/Remote)

Playmagic
Posted May 28, 2026, 1:19 AM UTC
🇲🇽Mexico🏠Remote📁Engineering & Development
Is this job info correct?

Guadalajara, Mexico or remote position, fulltime RESPONSIBILITIES:  Work closely with Tech and Art departments and act as a link to ensure that there is proper communication and understanding between them. Lead the RnD together with the other Technical Artists for all tech art subjects of the given projects, looking for ways to improve Art pipelines and the artistic quality bar. Actively work with all departments to ensure that the overall performance of the given project is up to target while preserving as much as possible the visual bar that is set. Create shaders in node-based tools like Unreal’s Material Editor and Unity’s Shader Graph. Create any support meshes, textures, and masks you might need in the shader creation process. Support Art with the use of visual scripting (ex. Unreal’s Blueprints), to assist with any basic functionality that is needed for any given art asset. Test often the builds of the game in question, always on the platform, to ensure what is seen in the Engine is accurately depicted in the build. Help Art department leads to ensure that all pipelines that are set, are followed through development by the artists. Proactively seek out opportunities to identify and deal with issues before they arise. Buy into the established art vision of the game and ensure this is delivered in its entirety. Serve as Mentor for less experienced Technical Artists and help them evolve their skills. REQUIRED QUALIFICATIONS:  2.5+ years of professional experience as a Technical Artist in the Games Industry, with at least 1 game released. Thorough knowledge of Unreal game engine. Sufficient knowledge of tools like 3d Studio Max or Maya, Photoshop. Knowing when to ‘throw something together for prototyping, when you need to sacrifice quality for time and when it is time to polish. Love to collaborate and to work within a team. Willing to provide and accept direction and the ability to embrace change. Love playing and creating games while thinking about how to take them to the next level. Strong written and verbal communication skills. DESIRED QUALIFICATIONS:  Experience with any commonly used code-based shader creation language. Experience with developing and releasing game(s) on consoles. Experience with any proprietary game engines and/or Unity. Experience with tools and pipelines of Animation, enough to assist Technical Animators wherever is needed.

Similar jobs

Similar jobs

Liquid Development logo

Technical Artist - Talent Pool (2026 Opportunities)

Liquid Development

🇲🇽Mexico1 weeks ago
Fs Studio logo

Senior 3D Technical Artist

Fs Studio

🌍Argentina, Brazil, MexicoMay 27, 2026, 11:09 PM UTC
Kyndryl logo

OpenShift Junior Platform Support Engineer

Kyndryl

🇲🇽Mexico2 hours ago
Mastercard logo

Director, Software Engineering

Mastercard

🌍India, Ireland, Mexico, United States3 hours ago
GE

Becario de Ingeniería de Cadena de Valor

Generalmotors

🇲🇽Mexico3 hours ago
Agileengine logo

Senior AppSec Engineer ID71672

Agileengine

🌍Mexico, United States18 hours ago