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Expert Technical Artist (Unannounced Project)

Hiring from
Poland
Work type
Hybrid
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We're looking for an Expert Technical Artist to join our team at 11 bit studios. In this role, you'll combine your artistic understanding with technical expertise to help us create visually compelling, large-scale environments while ensuring they perform smoothly in Unreal Engine.


Hybrid work in our Warsaw office is preferred for this role.

What will you be doing on a day-to-day basis?

  • Collaborating with Environment Art and Tech/Gameplay teams to integrate visual assets into Unreal Engine and resolve technical challenges.

  • Designing and optimizing performance-efficient shaders and materials, including advanced snow and ice, weather effects, wind, water surfaces and terrain layering/blending, tailored to the scale of an open-world game.

  • Developing and maintaining procedural tools (Unreal PCG, Houdini) to support the generation of vegetation, rocks, paths and complex terrain structures.

  • Regularly profiling and optimizing memory and rendering budgets, including draw calls, polygon counts, textures, VRAM and streaming, using Unreal Engine tools such as Unreal Insights, PSO and GPU Visualizer.

  • Creating and improving scripts and tools for production workflows, including Python scripting in Unreal Engine, asset validation, automated LOD generation and level subdivision.

  • Supporting the implementation of lighting systems (Lumen, Virtual Shadow Maps) and particle effects (Niagara), with a focus on maintaining smooth performance in FPP gameplay.

  • Creating clear technical specifications and guidelines for both internal artists and external outsourcing partners.

What will help you succeed in this role?

  • At least 4 years of professional experience as a Technical Artist in PC or console game development, preferably on 3D FPP or TPP projects.

  • Advanced knowledge of Unreal Engine architecture and its tools, including Material Editor, Niagara, PCG, HLSL, Blueprints and Virtual Textures / RVT.

  • Experience with Houdini and/or Unreal PCG, including the ability to create procedural generators and tools that streamline Environment Art and Level Art workflows when building large-scale natural environments.

  • Strong understanding of open-world optimization, including the ability to identify and resolve GPU and CPU performance bottlenecks in large-scale environments.

  • Proficiency in Python or C++ for developing plugins, editor tools (including Editor Utility Widgets) and pipeline automation.

  • Strong knowledge of 3D asset pipelines, including texture baking, PBR, LODs, UV mapping and asset import/export workflows using DCC tools such as Blender, Maya, Houdini or Substance.

  • Experience creating and optimizing complex environment shaders that respond to gameplay mechanics, such as snow accumulation, wetness and wind.

  • Understanding of the visual and performance requirements of FPP and AA games, including how to balance close-up visual detail with performance across large open-world environments.

  • Familiarity with the latest Unreal Engine features and current trends in real-time graphics optimization.

  • A proactive approach to problem-solving, including independently identifying issues, researching potential solutions and proposing practical technical improvements.

  • Patience and the ability to share technical knowledge with artists, support their daily work and develop tools that improve their workflows and quality of life.


Nice to have

  • Polish language skills sufficient for effective communication within the team.


What we offer?

  • Health and Wellness

    • psychological support/care

    • private medical package

    • Multisport

  • Development

    • team training budget

    • in-office library

  • Our office

    • near Metro Stadion Narodowy and Dworzec Wschodni stations

    • dog-friendly

    • in-house gym

    • no dress code

    • car and bike parking

    • chill zone

    • video, board and arcade games

  • Working conditions

    • flexible working hours

    • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)

    • 20 or 26 days of fully-paid holiday leave

    • international working environment

  • Events and more

    • attendance in game dev events

    • relocation budget for candidates from abroad

    • referral program

    • annual company events

    • merch/swag

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