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Game Producer (slots)

Optiplay
Posted 4 weeks ago
🌍Cyprus, Poland, Ukraine🏠Remote📁Other
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About the Role: OptiPlay is expanding. We are launching a dedicated sub-studio (our second game development squad) and are looking for a strong Head of Studio to take full ownership of its pipeline and product vision. Key Responsibilities: End-to-End Ownership: Drive the entire slot development process for the sub-studio—from initial concept and documentation (GDD) to certification, launch, and live-ops; Team Building: Hire and lead your dedicated creative unit, including Artists, 2D/Spine Animators, and Game Designers; Cross-Functional Collaboration: Effectively manage workflows with resources (Math designers, Developers, and QA) to ensure seamless delivery without bottlenecks; Roadmap & Strategy: Define and prioritize your studio’s product roadmap (mechanics, volatility mix, themes) in alignment with co-founders and the overall go-to-market strategy; Compliance & Certification: Drive certification readiness (GLI/BMM) and ensure all titles meet strict regulatory standards for key jurisdictions; Data & Performance: Set up and monitor game analytics and KPIs (GGR per title, retention, feature engagement, ARPDAU, hit rate). Requirements: 7+ years in iGaming (slot provider or similar B2B environment), with a proven portfolio of released slot titles; Deep Math Understanding: Strong grasp of slot mathematics (RTP, volatility, hit frequency, bonus features, jackpots) to effectively collaborate with shared math resources; Delivery Focused: Proven ability to deliver slot titles from concept to launch in a lean, fast-paced environment; Compliance Knowledge: Hands-on experience with GLI/BMM certification processes and regulatory constraints; Entrepreneurial Mindset: Proactive, comfortable with high autonomy, and capable of setting up clear production pipelines from zero; Communication: Strong ability to sync with shared tech teams, report directly to founders, and manage external partners. Nice-to-Have: Experience in building or scaling a game development team / sub-studio. Exposure to RGS platforms, aggregator integrations, and regulated markets. A strong mix of product vision, visual design taste, and data-driven decision-making. 21 vacation days + 5 extra day-offs annually; 12 paid sick days; Fully remote format — work from anywhere you feel productive; Flexible schedule: start your day anytime between 08:00–11:00 CET; Fixed budget for health insurance and gym/fitness; Provided all required work equipment; Zero bureaucracy and direct communication with founders and C-level; Minimal meetings, async-friendly workflow; Startup energy: fast motion, creativity, and tight-knit communication; Business trips and team meetups several times per year; Multiple salary payout options (flexible formats); …And many more perks unlocked after we hit break-even.

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