Internship - Unity Developer Intern
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- Denmark
- Work type
- Remote
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Unity Developer Intern
Company: Runic Dice Entertainment
Game: Nanokings
Location: Remote
Working Hours: Full-time / Part-Time
Salary: Unpaid Internship
About Us
Runic Dice Entertainment unites players through games that are rich in narrative and inspired by the bold aesthetics of Nordic legends, infused with medieval, steampunk, and scrappunk elements.
Project Description
Set in the post-apocalyptic world of Myrkrafjörður, 307,500 years after humanity's extinction, Nanokings is a punk-Viking dystopia. The game blends gameplay mechanics from Vampire Survivors and Children of Morta with multiplayer features, presented in detailed pixel art using both top-down and isometric views. It combines reverse bullet hell and Action-RPG elements in strategic 30-minute sessions.
Job Summary
We are looking for a Unity Developer Intern who is excited by structure, systems, and scalable architecture. You enjoy organizing, documenting, and enforcing guidelines just as much as coding. You’ll help design backend architecture, task structures, and internal systems while supporting gameplay development. If you like planning as much as building, and gain satisfaction from clean codebases and clean workflows, you’ll feel right at home.
Responsibilities
- Design and improve internal systems, such as game architecture, data flow, and task structures.
- Create and maintain in-game features and backend systems using Unity and C#.
- Collaborate with leads to refine, organize, and distribute tasks across the team.
- Contribute to the creation of technical documentation and development guidelines.
- Improve internal databases and project structure in Notion and Unity.
- Help enforce workflow rules, development conventions, and communication protocols.
- Participate actively on Discord to help keep production on track.
- Assist with task estimations, roadmaps, and timeboxing across sprints.
- Help maintain a modular, scalable codebase that supports future content and features.
Ideal Candidate
- Loves structure, guidelines, and clarity and is not afraid to reinforce them.
- Thrives in remote environments where self-motivation and proactivity are key.
- Enjoys working with and improving databases, tools, and documentation.
- Can shift between gameplay programming and project organization fluidly.
- Finds satisfaction in refining task pipelines and making team workflows smoother.
Qualifications
- Experience with Unity development for 2D games.
- Proficiency in C# and Unity’s component-based architecture.
- Familiarity with version control (Git, Perforce, or Plastic SCM).
- Understanding of agile methodologies (Scrum, Kanban).
- Experience with databases, data-driven architecture, or task planning tools.
- Comfortable working independently and enforcing project standards.
- (Nice to have) Experience with Zenject or other dependency injection tools.
- (Nice to have) Understanding of CI/CD pipelines or Unity’s Addressables system.
Tools You’ll Use
- Unity
- C#
- GitHub
- Notion
- Discord
What You Can Expect
- A well-documented GDD and clearly defined sprint goals.
- Mentorship and collaboration from technical leads.
- A role where you’ll help shape not just the code, but the production itself.
- Remote, flexible hours in a focused and highly motivated team.
- A credited role in a unique, stylized indie title on Steam.
- A chance to significantly grow your technical and organizational skill set.
Interview Process
Step 1: Application Review
Step 2: Skills Assessment Task
Step 3: Task Review and Feedback
Step 4: Final Interview
Step 5: Onboarding
Why Join Us?
If you're someone who likes clean code and clean task boards, this is the internship for you. You'll be a vital part of a passionate, disciplined, and creative team working to deliver something truly unique. Help build not just the game, but the process behind it.
Discover More
Website:
https://runicdices.com/nanokings
Visit our Steam page:
https://store.steampowered.com/app/2142550/Nanokings/
