MA

Junior Producer

MaxymumApplies on LinkedInOther
Hiring from
Netherlands
Work type
Hybrid
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Junior Producer at Maxymum and Modulo Interactive: AI × Games × Production

Just graduated or looking for your first production role? Love games, keeping things on track, and curious about AI? This one’s for you.

What we’re building

At Maxymum we build AI-powered tools for game developers. Our software works inside the engine and in the browser. Modulo Interactive is our sister game studio, run by a senior team. As Junior Producer you’ll support the CEO and senior team and help keep production running across both companies.


What you’ll do
  • Support leadership. Prepare meetings, take notes and action points, follow up, and help manage calendars and priorities.
  • Keep the production rhythm. Help with planning, sprint boards, milestone tracking, stand-ups and status updates.
  • Connect people. Be the link between developers, leadership, partners and external contacts.
  • Give work structure. Draft reports, pitch materials, schedules, budgets and partner updates.
What we offer
  • Work directly with the founders. You’ll be close to deals, planning, hiring and launches.
  • Games, AI and business in one job. No two weeks look the same.
  • A small team where your work matters. No layers of management between you and the decisions.
  • Room to grow. You get real responsibility early, with experienced producers coaching you.
Who we’re looking for


What matters most:

  • You’re highly organised. You keep track of many tasks at once and don’t let anything drop.
  • You think critically. You question plans, priorities and timelines instead of just following them.
  • You communicate clearly. In writing and in person, in fluent English.
  • You put AI first, with judgment. You use AI tools every day, and you check what they produce.
  • You love automating things. If you’ve done something twice by hand, you’re already building a template for it.
  • You’re a team player. You keep others informed, ask for help when you need it, and handle confidential information with care.


Nice to have:

  • Experience with tools such as Jira, Notion, Miro or Google Workspace.
  • Familiarity with agile or scrum.
  • An understanding of how games are made, from concept to release.
  • Previous work experience, such as a job, internship, student team or side project.
  • Dutch is a plus, not a requirement.


You don’t need previous work experience. If you’re a recent graduate in game development, production, (creative) business or a related field, we’d love to hear from you.

Practical details
  • Location: Hybrid with an office in Utrecht: 3 days in office, 2 from home.
  • Hours: full-time (40h).
  • Salary: 2600 - 3200 eu / month.
  • Work permit: You must already be allowed to work in the Netherlands.


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