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Berg logo

Multiplayer game programmer (Unreal)

Berg
Posted May 27, 2026, 9:14 PM UTC
🌍Poland, Turkey🏢Hybrid📁Engineering & Development
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Unique problem to solve! | Hybrid working | salary + equity! MetaGravity is a deep-technology startup headquartered in London which is solving the concurrency problem in simulation for massive virtual worlds and games. Current game engines and game servers can handle a peak of ~100 players in a single game instance. However, the next generation of online games and metaverse experiences demand much larger simulated realities beyond what is currently feasible think, tens of thousands to millions of players and AI beings! MetaGravity is solving this problem. We've worked from first principles to build distributed computing infrastructure that is limitless in its ability to scale, thus empowering creators to craft truly living, breathing worlds. Job Summary We are looking for Unreal / C++ Programmers of various levels of experience to advance and maintain MetaGravity's inhouse server/engine technologies while also supporting the development of our internal gaming projects ( https://www.edgeofchaos.io/ ) as well as our partner game projects. One example project is our recently announced collaboration with Star Atlas: https://medium.com/star-atlas/... We are looking for people like you who want to make an impact by delivering the biggest concurrent gameplay experiences in history. You have a love for games and an intuition for optimising and tuning gameplay that looks and feels great in a multiplayer or MMO game. The ideal candidate will be an excellent problem solver who takes delight in writing elegant, high-performance code. Your core responsibilities will be Contributing to our server technology and the MetaGravity-UE5 networking plugin Going from higher level goals to working code Working with stakeholders, design and code team to understand requirements and dependencies Testing and iterating with the team as required Solving problems through the application of sound process Plan, write, maintain, test and document code and tools Function as an integral part of the development team, actively contributing towards the development of our tools, services and platforms Develop and maintain our technology integrations with industry-standard games engines to enable our customers to build and operate games and online experiences supporting millions of users in a single shared reality. Implementing game systems in close cooperation with the design and QA team. Profiling and optimization of the code base. Resolving technical issues, debugging, and bug fixing. What Were Looking For We are looking for unreal/C++ engineers who have experience working with multiplayer games: Juniors 3+ years Mid-Level: 5+ Years Senior/Lead and Principal Engineers: 1015+ years You must have the following experience Strong experience in C/C++ programming Strong knowledge of Unreal Engine 5 Expertise in developing replication logic and gameplay for multiplayer or MMO games Understanding of network protocols and architecture, specifically TCP/IP Strong debugging, problem-solving and optimisation skills Strong communication skills and ability to work well in a team environment Good verbal and written English skills Shipped at least one title You have designed and implemented code for at least one of the following complex gameplay scenarios: Mounts or quadrupedal animals with inertial movement Fast-moving vehicles such cars, buses, aeroplanes and spacecraft Fast-paced combat Networked destruction systems Replicating root motion systems Nice-to-Have but Not Required: Game Engine Programming: especially programming physics engines or renderers Experience optimising games/assets for the Unreal rendering pipeline Experience with customising or building custom rendering engines Experience with traditional multiplayer and MMO server architectures Strong computer science background in data structures, algorithms, performance optimisation or distributed systems design Linux kernel programming experience Experience working at lower levels of the TCP/IP stack Location We operate on a hybrid remote/cluster resource model. Our location preference is: 1. Poland (Warsaw or Tri-City) 2. Istanbul (Turkey) 3. Fully remote opportunities (work anywhere in Europe or worldwide) are available for exceptional candidates. We offer competitive salary and equity, as well as opportunities for growth and advancement within the company. If you have a passion for network programming and a drive to work with cutting-edge technology, we encourage you to apply.

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