Narrative Designer
- Salary
- €2.3K–€2.8K/mo
- Hiring from
- Europe
- Work type
- Remote
- Posted
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CM IMMERSIVE (CMI) is a remote-first video games development studio with HQ in Tallinn, Estonia at ~30 contributors. CMI is focused on creating and publishing premium games for virtual reality and PC, currently known for the Into The Radius series, reaching more than one million players worldwide.
We are looking for a professional with a long-term interest in games as a medium. They would maintain the narrative work for Into The Radius series and contribute to new IPs. The role implies working with one to three titles at once, at different phases, and a variable, managed load, with content outsourcing available.
During pre-production, you will collaborate with Game Directors to develop narrative design goals, structures, synopses. For production, you will implement narrative devices and create content together with Game Designers and the rest of team, for players to engage with. We focus our narrative effort on environmental and production design, player-choice-through-action, an intentionally limited cast of characters, in-game epistolary texts, and simpler event sequences.
We are able consider European Union residents, ready to collaborate B2B. The renumeration is at €2300 - 2800 net. The recruitment pipeline includes completing a one-pager narrative design test task at later stages, scoped for 1-3 hours of work. We don't plan to reuse the results in production. Our goal is to understand how you think, and how you express your narrative intention.
What you will do
Get up to speed with Into The Radius as a fictional universe
Maintain consistency of setting, lore, themes, story, tone across titles
Develop the setting, theming, story, lore further, with reasonable care for foundations
Develop narrative as a whole and a sum of parts together with Game Directors and Game Designers
Set requirements and prepare references for production and visual design
Write scripts and in-game texts
Build story sequences in Unreal Engine 5.x with native and custom tools, together with Game Designers
Own narrative documentation and pipelines, so that art, audio and design can interface effectively
Contribute to localization
What we expect from you
You have shipped at least one title and internalized how players interacted with your narrative output
You are capable, comfortable engaging with intense VR experiences at longer sessions
You are ready to work with more than one project at once, switching between VR and PC
You can use the game engine to develop narrative together with Game Designers
You are familiar with immersive first-person games, and games inspired by S.T.A.L.K.E.R.
You understand and embrace that narrative is shaped by gameplay, constraints, collaboration, production reality
You can work in a highly autonomous collective
Nice to have
An affinity to existential, surreal, not-happy artwork as a creator
Experience developing for VR
Experience with Unreal Engine
Experience writing for film, television or games
Experience with narrative design and story-building tools
Thank you kindly for your time and consideration!
