Role Overview:
A Technical Artist acts as a vital link between technology and art, collaborating with programmers, designers, and artists to optimize workflows and pipelines in game development.
Key Responsibilities:
Manage content creation pipelines and systems, including World Partition Streaming and HLOD generation.
Identify and troubleshoot performance issues, assisting with content optimization.
Ensure proper Unreal Engine usage, prototype new features, and support content creation pipelines.
Train and support less experienced tech artists and troubleshoot Unreal-related issues.
Create assets requiring Unreal technical expertise, such as blueprints and shaders.
Collaborate on pipeline improvements, evaluate new engine features, and produce documentation.
Qualifications & Skills:
5+ years in game development as a tech art generalist.
Familiarity with Unreal Engine World Partition Streaming/HLOD, Blueprint & C++, Python, and optimization techniques.
Preferred knowledge of CG art fields, Maya proficiency, shader writing, and Maya API/Plugins.
Desired Qualities:
Ability to multitask, self-motivate, and communicate effectively.
Team-oriented, detail-focused, adaptable, and eager to improve workflows.