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Remote Senior Technical Artist (Unreal Generalist)

Hiring from
United States
Work type
Remote
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Role Overview:
A Technical Artist acts as a vital link between technology and art, collaborating with programmers, designers, and artists to optimize workflows and pipelines in game development.

Key Responsibilities:

  • Manage content creation pipelines and systems, including World Partition Streaming and HLOD generation.
  • Identify and troubleshoot performance issues, assisting with content optimization.
  • Ensure proper Unreal Engine usage, prototype new features, and support content creation pipelines.
  • Train and support less experienced tech artists and troubleshoot Unreal-related issues.
  • Create assets requiring Unreal technical expertise, such as blueprints and shaders.
  • Collaborate on pipeline improvements, evaluate new engine features, and produce documentation.

  • Qualifications & Skills:
  • 5+ years in game development as a tech art generalist.
  • Familiarity with Unreal Engine World Partition Streaming/HLOD, Blueprint & C++, Python, and optimization techniques.
  • Preferred knowledge of CG art fields, Maya proficiency, shader writing, and Maya API/Plugins.

  • Desired Qualities:
  • Ability to multitask, self-motivate, and communicate effectively.
  • Team-oriented, detail-focused, adaptable, and eager to improve workflows.
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