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Senior 3D Environment Artist

TRN GamesApplies on LinkedInDesign
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3D Environment & Character Artist (Stylized Fantasy) – UNPAID / Deferred Compensation, Remote


Unity (URP) · Mobile + Steam · Fully remote, open worldwide · Part-time, at least 15 hours/week

Compensation: Unpaid at this stage – deferred compensation only (details below). Not a salaried position.


About the project

A real-time action RPG built from the ground up for mobile and Steam. It is far beyond an idea: the game already has a working custom multiplayer server, real-time combat, PvP/PvE modes, clans and progression. We now want a cohesive, deep stylized fantasy look across arenas, environments and characters.


What you will do

- Build stylized fantasy battle arenas and outdoor maps, and polish existing areas like the town, mainly from hand-crafted stylized meshes and modular pieces.

- Polish our existing characters within the current rig and equipment system: faces, hair and modular armor sets.

- Work in an AI-assisted pipeline: we provide AI 3D generation tools (e.g. Tripo); you turn AI base meshes into polished, game-ready assets (retopology, cleanup, UVs, texture fixes, consistent style).

- Keep everything mobile-friendly (LODs, poly and texture budgets) and integrated in Unity.


What we are looking for

- A portfolio with stylized 3D environment, prop or character work.

- Blender or Maya, plus Substance Painter or similar; Unity experience.

- Comfortable refining AI-generated base meshes.

- Reliability and clear communication.


Compensation (please read)

- Your accepted work is logged and valued at an agreed rate from day one.

- It is paid out, with a bonus for the early risk, when the project secures a publisher deal, funding or revenue. Before that there is no payment, and if none of these happens, no payment is owed.

- Contributors get priority for paid, full-time roles at a fair salary, plus full game credits and portfolio rights.

- Everything is set out in a written agreement before work starts.


How to apply

Send your portfolio (ArtStation or similar) and your weekly availability. Selected artists start directly on a real first task (a battle arena), which counts as logged work. If it is not the right fit, either side can part ways openly.

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