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3D Environment & Character Artist (Stylized Fantasy) – UNPAID / Deferred Compensation, Remote
Unity (URP) · Mobile + Steam · Fully remote, open worldwide · Part-time, at least 15 hours/week
Compensation: Unpaid at this stage – deferred compensation only (details below). Not a salaried position.
About the project
A real-time action RPG built from the ground up for mobile and Steam. It is far beyond an idea: the game already has a working custom multiplayer server, real-time combat, PvP/PvE modes, clans and progression. We now want a cohesive, deep stylized fantasy look across arenas, environments and characters.
What you will do
- Build stylized fantasy battle arenas and outdoor maps, and polish existing areas like the town, mainly from hand-crafted stylized meshes and modular pieces.
- Polish our existing characters within the current rig and equipment system: faces, hair and modular armor sets.
- Work in an AI-assisted pipeline: we provide AI 3D generation tools (e.g. Tripo); you turn AI base meshes into polished, game-ready assets (retopology, cleanup, UVs, texture fixes, consistent style).
- Keep everything mobile-friendly (LODs, poly and texture budgets) and integrated in Unity.
What we are looking for
- A portfolio with stylized 3D environment, prop or character work.
- Blender or Maya, plus Substance Painter or similar; Unity experience.
- Comfortable refining AI-generated base meshes.
- Reliability and clear communication.
Compensation (please read)
- Your accepted work is logged and valued at an agreed rate from day one.
- It is paid out, with a bonus for the early risk, when the project secures a publisher deal, funding or revenue. Before that there is no payment, and if none of these happens, no payment is owed.
- Contributors get priority for paid, full-time roles at a fair salary, plus full game credits and portfolio rights.
- Everything is set out in a written agreement before work starts.
How to apply
Send your portfolio (ArtStation or similar) and your weekly availability. Selected artists start directly on a real first task (a battle arena), which counts as logged work. If it is not the right fit, either side can part ways openly.
